CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

The good news is we found J-ZK. The bad news is her skull is open, Dave is fighting a man inside the internet, Marky has replaced diplomacy with a hand chainsaw, and everyone involved is eventually on fire. Welcome to the Cyberpunk RED finale, where friendship conquers evil, violence solves several problems, and our heroes save the girl, kill the villain, jump out of a twentieth-floor window while playing guitar, and discover the most important rule of Night City: heroic acts are not reimbursable.

Show Notes

Marky Day and Dave Costanzo face off against Mr. Frommiter, better known as Gangster 3D, in the finale of our Cyberpunk RED actual play. Marky handles things in meat space with his hand chainsaw while Dave battles Frommiter inside the Net Architecture. Both sides unleash Black ICE, people catch fire, programs get deleted, and Marky continues rolling numbers that make everyone suspicious of his dice. Dave finally chases Frommiter through the network and kills him by hacking his life-support systems. He then pushes deeper to disconnect J-ZK while Marky handles the important physical tasks, including putting out Dave's flaming head.

With security closing in, Marky reveals that his escape plan has always involved parachutes. They smash a window, strap J-ZK to Marky, leave Hyperactive Hyena behind as a distraction, and BASE jump from the twentieth floor while Marky plays guitar. J-ZK is safe, Frommiter is dead, and Marky may finally have upgraded from backup romantic interest. Unfortunately, J-ZK missed her Sanru meeting, so nobody gets paid.

Welcome to Night City.

Key Takeaways
  • Marky attacks Frommiter with a hand chainsaw while Dave fights him simultaneously in the Net.
  • Black ICE turns the battle into a second combat happening inside the first one.
  • Dave kills Frommiter by hacking his life-support systems.
  • Dave successfully disconnects and rescues J-ZK.
  • Hyperactive Hyena remains the team's extremely temporary murder-mascot ally.
  • The crew escapes by parachuting from the twentieth floor while Marky plays guitar.
  • J-ZK survives, but missing the Sanru presentation means the team earns nothing.
  • Final accounting: save the client, kill the villain, lose money. Peak Cyberpunk.

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