Episode 63 - Gamescom was good

Episode 63 - Gamescom was good

Welcome back dear listener and sorry to keep you waiting!

Fernando and Shams are fresh (+ one week give or take) off the Gamescom floor and ready to share a little bit of what happened when over 360 000 gamers and industry people flooded Cologne last week. While Shams spent the week hiding out in hotel lobbies, Fernando was out working the floor.

Today, we break down a couple of Opening Night Live favorites, including Neon Giant’s gorgeous immersive sim No Law and Paradox's IP-building play with Afterworld among other things. But the real meat is in the changing publisher landscape. Today’s publishers expect you to stroll in with 50,000 wishlists already, so make sure that you are locked in on doing very early community building. Add in the fact that AI tools are making prototyping dangerously easy, and the market is about to be flooded with cheap indie hobby projects.

But hey! Despite it all, Fernando and Shams actually have a shocking revelation: the industry vibes are actually good again. Deals are being signed, optimism is back, and Fernando is officially famous enough to be recognized purely by his voice at an Icelandic industry mixer. So what could possibly go wrong?

Thanks for listening and have a nice weekend!

Oh and btw! Read Shams interview in Gamesindustry here and also his other interview in Gamesbeat here.

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Episoder(70)

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