Truman Show in Unreal: My AI Town That Plays Itself

Truman Show in Unreal: My AI Town That Plays Itself

Today's goal in the virtual world: explain where I've been for two months, own up to an accidental episode that slipped out, and update you honestly on the thing I care about most — a self-running town inside a dome.

Lelit Distrikt https://wojciechhupert.github.io/LelitDistrikt_Website/

CPS (Content Propagation System, Lelit Distrikt's engine) https://contextpropagationsystem.com/

Development Update: The Dome Town

I stepped into 3D a few years ago after seeing a scene in the movie Smoke — a tobacco store in 1990s Brooklyn — and wanting to live in that vibe. I built it in Blender, hit the wall when I realized Blender isn't a game engine, and moved to Unreal Engine, rebuilding low-poly with UE's built-in modeling tools. The store became a street, the street a town, and I realized what I actually wanted was a live simulation: a world where every character has an identity, a context, and a memory — where the NPCs would know you.

Today the visual layer runs in Unreal (a Scan Factory Italian town preset I'm heavily customizing), and the 'brain' is built in Python with OpenAI Codex — I walked away from doing it inside Unreal because I couldn't get what I wanted there. Roughly 150 systems keep the simulation persistent. The one piece I'm still fighting: making every citizen genuinely reflect, observe, and remember — not as a chatbot, but persistently, without me prompting all day.

I was supposed to freeze the project before September 1st. I'm a few days late — I'll own that too. Once the last piece clicks, I'm doing a soak-test livestream: the simulation runs for a week or a month while we watch characters with occupations and habits get interrupted, inspired, and hopefully produce emergent behavior that wasn't planned and isn't a hallucination.

Takeaways from the Engine
  • Technical Wall: If NPCs have no eyes, I must document every object in the level — coordinates and JSON maps — so they can perceive architecture and pathways. Giving them eyes means constant screenshots and vision analysis, and the cost explodes.
  • AI/Vibe Coding Win: The brain is Python + Codex. I also prototype world-generation ideas — NPCs creating their own 3D models, or diffusion-generated worlds on the fly — where Unreal's role becomes placeholders and blockers.
  • MetaHuman Status: The town felt 'alive' once MetaHumans walked around with simple Blueprints — but that was surface life. The real life is the persistent memory and relationship system.

Where This Is Going

The world is an artificial city in a dome — Truman Show meets Westworld, with a bit of Matrix. Citizens don't know they're in a simulation; some do and refuse to talk about it. Every backstory is handcrafted. And the cliffhanger: some characters can message me outside the game over Telegram or WhatsApp — tested in isolation, and it works.

Watch the video version: https://youtu.be/WAQ2-qfJrzs

**contact me:** cmonkxxx@gmail.com

Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

Episoder(22)

Vibe Coding: The Good, The Bad, and The AI

Vibe Coding: The Good, The Bad, and The AI

Wild world of AI and its complicated relationship with Unreal Engine in today's episode. I’ve been mulling over how this new tech can feel like a double-edged sword—exciting yet, at times, downright d...

8 Jul 22min

Unreal Engine 5.8: The New Features That Got Us Talking

Unreal Engine 5.8: The New Features That Got Us Talking

So, here’s the deal: our latest chat dives headfirst into the whirlwind that is Unreal Engine 5.8, and let me tell you, it’s a wild ride! We’re tackling the shiny new features that have everyone buzzi...

19 Jun 32min

Traveling for Inspiration: How Real-World Experiences Shape 3D Creations

Traveling for Inspiration: How Real-World Experiences Shape 3D Creations

Today, we’re diving into the idea that to create truly immersive digital environments, we’ve got to step away from our screens and into the real world. I mean, let’s be real: there’s no substitute for...

13 Jun 23min

UnityAI and Unreal 5.8: Navigating the Frictionless Future of 'Sentient AI'

UnityAI and Unreal 5.8: Navigating the Frictionless Future of 'Sentient AI'

UnityAI and Unreal 5.8: Navigating the Frictionless Future of 'Sentient AI'This episode was recorded in my typical raw, unedited fashion—though I’ve added a video component this time around, mostly be...

17 Mai 26min

The Acceleration Trap: AI Workflows, Workaholism, and the Future of being an Expert

The Acceleration Trap: AI Workflows, Workaholism, and the Future of being an Expert

The Acceleration Trap: AI Workflows, Workaholism, and the Future of the ExpertThis episode was recorded in one take. No edits, no safety nets—just a raw conversation about the "mad" pace of developmen...

3 Mai 30min

AI, Unreal, and the Art of Making Mistakes

AI, Unreal, and the Art of Making Mistakes

Let me tell you, this episode dives right into the wild world of Unreal Engine, where the host spills the beans about their chaotic yet thrilling journey of blending AI with game development. The main...

28 Apr 40min

AI Coding in Unreal Engine (Breakthrough): How AI is Changing My Game Development

AI Coding in Unreal Engine (Breakthrough): How AI is Changing My Game Development

Alright, buckle up, folks! We’re diving into the wild world of AI and game development, where I’ve just had a breakthrough that’s turned my chaotic creative process into a smooth ride. Seriously, I’m ...

15 Apr 19min

Populært innen Samfunn

rss-spartsklubben
giver-og-gjengen-vg
aftenpodden
konspirasjonspodden
popradet
rss-nesten-hele-uka-med-lepperod
aftenpodden-usa
rss-henlagt-andy-larsgaard
min-barneoppdragelse
wolfgang-wee-uncut
grenselos
bokmerket-2
rss-espen-lee-usensurert
alt-fortalt
fladseth
rss-dette-ma-aldri-skje-igjen
synnve-og-vanessa
frokostshowet-pa-p5
krisemoter
rss-herrepanelet