Matthew Seiji Burns, writer, designer, musician (Call of Duty, Halo, Eliza).

Matthew Seiji Burns, writer, designer, musician (Call of Duty, Halo, Eliza).

Matthew Seiji Burns is an American writer, director, composer, and game designer whose career has moved between some of the biggest studios in the industry and much smaller, more personal experiments in interactive storytelling. He worked as a producer at Treyarch, Bungie, and 343 Industries on franchises including Call of Duty and Halo, before spending time at the University of Washington’s Center for Game Science, exploring how games might be used for research and scientific discovery.


He later joined Zachtronics, contributing writing and music to games including Opus Magnum and EXAPUNKS, while also creating his own interactive fiction. In 2019, he created Eliza, a visual novel about an AI-assisted counselling service that explored automation and the boundaries between human empathy and technology years before those questions became unavoidable. His latest work has takenthose concerns into a different medium: Process, his debut novel, is a darkly comic and psychologically intense story set inside Seattle’s startup culture.


LINKS


Matthew Seiji Burns – website & socials

Matthew Seiji Burns – official website

Matthew Seiji Burns – Bluesky (@matthewseiji.com)

Matthew Seiji Burns – itch.io (game experiments and back catalogue)


Process – the novel

Process – hardcover edition (Tune & Fairweather)

Process – softcover edition (Tune & Fairweather)

Process – audiobook (read by the author, Audible)

Process – free digital sampler (Tune & Fairweather)


Eliza – the visual novel (2019)

Eliza – Steam

Eliza – itch.io

Joseph Weizenbaum – creator of the original ELIZA chatbot, Wikipedia

ELIZA (chatbot, 1966) – Wikipedia


The Writer Will Do Something (2015)

The Writer Will Do Something – co-written with Tom Bissell, itch.io

Tom Bissell – author of Extra Lives, previous My Perfect Console guest


Matthew’s Perfect Console

Of Monks and Max (HyperCard stack, 1988) – by Brian Thomas

HyperCard – Wikipedia

Loom – LucasArts (1990), Wikipedia

ICO (PS2, 2001) – Fumito Ueda / Team Ico, Wikipedia

Rez (Dreamcast, 2001) – Tetsuya Mizuguchi / United Game Artists, Wikipedia

Rez Infinite – Steam (modern version)

Armored Core VI: Fires of Rubicon – Steam

Armored Core VI: Fires of Rubicon – Wikipedia


Other games and references mentioned

Opus Magnum – Zachtronics (Steam)

Exapunks – Zachtronics (Steam)

Dark Castle – remaster (Steam)

Cosmic Osmo – Cyan (HyperCard, 1989), Wikipedia

Myst – Cyan (1993), Wikipedia

Call of Duty: United Offensive (expansion, 2004) – Wikipedia

Call of Duty 3 – Wikipedia

Halo 3 – Wikipedia

Halo 3: ODST – Wikipedia

Halo: Reach – Wikipedia

Star Trek: Armada II – Wikipedia

Medieval: Total War – Wikipedia

University of Washington Center for Game Science

Mark Wynne – graphic designer of Process (Edge magazine)

Tune & Fairweather – publisher

Jason Killingsworth – founder of Tune & Fairweather


Support the show

My Perfect Console – episode archive and data

My Perfect Console on Patreon – early access, video episodes and monthly bonus episodes

Email the show: myperfectconsole@gmail.com

Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole

Hosted on Acast. See acast.com/privacy for more information.

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Episoder(214)

Replay: Dr Greg Zeschuk, co-founder BioWare.

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Daryl Baxter, author and journalist (The Making of Tomb Raider).

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Daryl Baxter is a British writer and podcaster from Lincoln whose work has ranged across games, technology, and the history of the medium. He has written for outlets including WIRED, TechRadar, Den of...

20 Okt 1h 17min

Will de Renzy-Martin, actor (The Blood of Dawnwalker, 007 First Light, Crimson Desert).

Will de Renzy-Martin, actor (The Blood of Dawnwalker, 007 First Light, Crimson Desert).

Will de Renzy-Martin is a British actor and voice performer whose career has increasingly become intertwined with video games. As a child, he was fascinated by storytelling and by watching his older b...

13 Okt 1h 21min

Úna-Minh Kavanagh, writer, producer and Irish-language game localiser (Among Us, VVVVVV).

Úna-Minh Kavanagh, writer, producer and Irish-language game localiser (Among Us, VVVVVV).

My guest today is an Irish writer, producer, and multimedia creator whose work spans journalism, video games, language, and digital culture. Born in Vietnam, she was adopted at three days old by a pri...

6 Okt 1h 14min

Paolo Pedercini, founder MolleIndustria (McDonald's Videogame, The New York Times Simulator, Future? No Thanks!)

Paolo Pedercini, founder MolleIndustria (McDonald's Videogame, The New York Times Simulator, Future? No Thanks!)

Paolo Pedercini is an Italian game designer, artist, educator, and activist whose work has spent more than two decades challenging assumptions about what video games are for, and what they are allowed...

29 Sep 1h 21min

Anna Donlon, head of Valorant Studios (Valorant, League of Legends, Call of Duty: Black Ops)

Anna Donlon, head of Valorant Studios (Valorant, League of Legends, Call of Duty: Black Ops)

My guest today is an American game producer and studio leader whose career has been shaped by a deep love of competitive shooters and more than two decades spent building some of the genre’s major tit...

22 Sep 1h 30min

Correspondence Special #9: Which games should have been on the podcast by now (and much more)

Correspondence Special #9: Which games should have been on the podcast by now (and much more)

In this special correspondence edition, Simon reads out your letters and answers your questions.Is there a cut-off point for working in games journalism? Which video game does Simon think should surel...

17 Sep 38min

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