Dylan Cuthbert, President Q-Games.

Dylan Cuthbert, President Q-Games.

My guest today is an English programmer, game-maker and President of the Kyoto-based video game studio Q-Games. Born in London, he dropped out of school at the age of 17 to join Argonaut Games where, among other titles, he worked on the Game Boy space combat title, X.


The project so impressed Nintendo, that the company invited my guest to Japan, where he contributed to StarFox, a now legendary Super Nintendo dogfighting game featuring an anthropomorphic fox. After a stint working for Sony in America, my guest returned to Japan to join the development team behind the PlayStation 2 console, creating the famous ‘ducks in a bath’ tech demo.


In 2001 he left Sony to found his own company, creating the brilliant PixelJunk series of games, most recently the dystopian world building game The Tomorrow Children. Welcome, Dylan Cuthbert.


Play the console:



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Episoder(185)

Console of the Year Award (2025).

Console of the Year Award (2025).

A special episode with the winner of the My Perfect Console of the Year award, crowning the most popular console designed by a guest on the show this year, as voted by the listeners to the show.Become...

29 Des 202519min

Game of the Year 2025 (ft. Glenn Moore).

Game of the Year 2025 (ft. Glenn Moore).

The year is winding down, inboxes are quietening (lol), time is about to lose all meaning, and the year’s great cultural arguments are finally ready to be settled. Perfect timing, then, for My Perfect...

23 Des 20251h 48min

Harvey Smith, game director (Deus Ex, Dishonored, Redfall)

Harvey Smith, game director (Deus Ex, Dishonored, Redfall)

Harvey Smith is a game designer and writer whose work has helped shape some of the most atmospheric and influential games of the last two decades. After serving in the U.S. Air Force he began his care...

16 Des 20252h 1min

Alex Seropian, co-founder of Bungie (Live @ University of Chicago).

Alex Seropian, co-founder of Bungie (Live @ University of Chicago).

Alex Seropian is a pioneering American video game developer whose work helped shape some of the most iconic series in the medium. After studying mathematics at the University of Chicago, he co-founded...

9 Des 20251h 44min

Mark Cerny, lead system architect, PlayStation 4 & 5.

Mark Cerny, lead system architect, PlayStation 4 & 5.

Mark Cerny is an American programmer, and game designer whose career has shaped not only how we play, but the systems we play on. A San Francisco native, he dropped out of UC Berkeley at 17 after rece...

2 Des 20251h 30min

Brandon Adler, game director, The Outer Worlds 2.

Brandon Adler, game director, The Outer Worlds 2.

Brandon Adler is an American game director and producer whose career has been defined by his work on some of Obsidian Entertainment’s most acclaimed role-playing games. After serving in Iraq with the ...

25 Nov 20251h 20min

Correspondence Special #8: Catching guests out, coding on ships, and best moments in games

Correspondence Special #8: Catching guests out, coding on ships, and best moments in games

In this special correspondence edition, Simon reads out your letters and answers your questions.Why are guests so often caught out when asked to name their console? What is the best moment in a video ...

21 Nov 202528min

Andy Davidson, creator of Worms.

Andy Davidson, creator of Worms.

My guest today is a British game designer whose ingenuity and persistence turned a bedroom project into one of the most iconic multiplayer series in video games. In 1991, he took the characters from t...

18 Nov 20251h 27min

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