Clint Hocking, creative director (Splinter Cell, Far Cry 4, Watch Dogs Legion, Assassin's Creed Infinity)

Clint Hocking, creative director (Splinter Cell, Far Cry 4, Watch Dogs Legion, Assassin's Creed Infinity)

My guest today is a Canadian video game designer and director. After graduating from the University of British Columbia with an MFA in creative writing, he joined Ubisoft Montreal where he co-wrote the script for Tom Clancy’s Splinter Cell. In 2005 he directed a sequel to that game, Splinter Cell: Chaos Theory, and three years later released the oppressive and acclaimed sandbox shooter, Far Cry 2.


In 2010 he left Ubisoft and joined LucasArts, then Valve, then Amazon Game Studios, before finally returning to Canada to work as creative director on the Ubisoft game Watch Dogs: Legion. A keen thinker on video games, my guest coined the term ‘ludonarrative dissonance’ to describe when a game’s story and mechanics sit at odds with one another.


Today, he serves as creative lead at Ubisoft Montreal, the studio he first joined as a graduate, where is he working on Assassin’s Creed Infinity.


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Episoder(185)

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