Orgasmic Melatonin, Martian Perseverance, Musical Gibberish, Sexual Injuries, Cloning Ferrets, and so much more
GETL28 Feb 2021

Orgasmic Melatonin, Martian Perseverance, Musical Gibberish, Sexual Injuries, Cloning Ferrets, and so much more

Hans and Edward explore: an average table top to video game conversion; a surprising media box; the joys of Watch Dogs Legion Online; a nice perk of the job; the death of Anthem; some lyrical whoopsies; decidedly weird gibberish; how NASA is bringing Mars closer; how genetic cloning is bringing back extinct species; some horrifying sexual stories; the unusual way melatonin might spur orgasm; and so much more!

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Episoder(98)

Video Games have a Public Relations problem

Video Games have a Public Relations problem

Being a video games journalist may seem like a lot of fun, but most are not aware of how difficult this profession can be. Especially when the people who are supposed to make things easier, often end ...

24 Okt 202248min

Tech and gaming events should always be virtual

Tech and gaming events should always be virtual

The world has changed fundamentally because of the COVID-19 pandemic. In many respects, companies, people and media have moved to a digital first methodology for content. As such, many physical events...

21 Aug 202243min

Don’t be fooled by unethical journalism in the gaming and tech space

Don’t be fooled by unethical journalism in the gaming and tech space

How much do you know about the ethical practices of the content you consume? Hans and Edward explore this very question in terms of video games and technology journalism, and offer concise insight int...

7 Aug 202248min

Why are micro-transactions, DLC and subscriptions a terrible idea for tangible goods?

Why are micro-transactions, DLC and subscriptions a terrible idea for tangible goods?

Micro-transactions, downloadable content and subscriptions are terms synonymous with video games. However, there is a new trend where hardware manufacturers are beginning to lock features behind softw...

24 Jul 202238min

Do gamers have a right to feel animosity towards developers?

Do gamers have a right to feel animosity towards developers?

Hans and Edward weigh-in on the issues surrounding toxicity and entitlement within gaming culture; specifically in terms of negative behaviour affecting video game developers.

10 Jul 202254min

Do remasters/reboots have a purpose other than being nostalgic cash-grabs?

Do remasters/reboots have a purpose other than being nostalgic cash-grabs?

Hans and Edward dissect the many differences in how media may be preserved as art, primarily thought better understanding the ways reboots, remasters and remakes are handled; and whether or not they o...

26 Jun 202255min

The importance of source materials when telling a story

The importance of source materials when telling a story

Hans and Edward discuss how the basis of compelling story telling often requires complete source materials; and how disasters often ensue when these basics are missing or incomplete.

12 Jun 202248min

How Gamiotics is changing Experiential Entertainment

How Gamiotics is changing Experiential Entertainment

Hans and Edward are joined by David Carpenter, CEO of Gamiotics, to discuss the potential of gamification in the space of experiential entertainment.

29 Mai 20221h 23min

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