Trailer & Intro: Hey folx
Kritiqal Care25 Mar 2020

Trailer & Intro: Hey folx

Hey folx, Nate here. The world is really grim right now. Most likely you are listening to this while quarantined in your home, and if you’re not practicing social distancing you really should be. Nobody knows what the world is going to look like once the pandemic is over, but what is certain is that things are going to continue to be challenging for weeks and months to come. It’s hard not to fixate on each new horrific update, which means more than ever we need to find ways to bring joy into our lives because otherwise this is going to be even more difficult.

Kritiqal Care is a show about games, community, and hope in the midst of a global pandemic. It is my small attempt to give people something positive while life feels incredibly bleak. I know it may seem weird to be talking about games when so much is happening, but I hope that this show might give you an outlet to engage with something less horrific than the news cycle, without pretending that nothing is happening.

Each episode I’ll be joined by someone from the games community to check-in with how they’re doing, what they’re working on, and how games are helping them ride out this period of isolation and uncertainty. These are dark days, but we can’t forget about each other even if we can’t meet face to face. I hope this helps you, or maybe someone you know. I’ll have episodes coming out soon, but until then, stay safe, stay home, and know that this is not game over. We’re still fighting. We’re gonna get through this.

Music by Desired: https://desired.bandcamp.com/

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Episoder(98)

Episode 90: Will Uhl

Episode 90: Will Uhl

Will Uhl (they/them) is a tabletop game designer whose work explores inter-player relationships, unconventional mechanics, and high drama. We discuss balancing narrative conflict and player safety, pr...

9 Aug 202546min

Episode 89: q1

Episode 89: q1

q1 (he/him) is a musician, writer, and game developer who makes playful and sometimes haunted tiny games. In this short and sweet episode we discuss the curious social experience of riding the subway,...

6 Jul 202532min

Episode 88: Sandy Weisz

Episode 88: Sandy Weisz

Sandy Weisz (he/him) is a puzzle designer out of Chicago whose games focus on team-building, environmental clues, and wordplay. This year he began creating the daily puzzle game, RADDLE, and took some...

7 Jun 202547min

Episode 87: Claire Morwood

Episode 87: Claire Morwood

Claire Morwood (she/her) is an indie game developer whose work explores multimedia interactivity, handmade assets, and introspective narratives. She joined me to discuss her most recent project, Aster...

13 Apr 202537min

Episode 86: Terry Cavanagh

Episode 86: Terry Cavanagh

Terry Cavanagh (he/him) is an Irish indie developer know for games like Super Hexagon and Dicey Dungeons. He joined me on the show to discuss developing ideas out of game jams, being drawn to new tool...

2 Mar 202544min

Episode 85: Mortally Moonstruck Games

Episode 85: Mortally Moonstruck Games

Autumn Greenley (she/they) and Zaozoruzhna (he/him) are two members of the indie game studio, Mortally Moonstruck Games, who for the last few years they have been working on the mushroom girl cultivat...

9 Feb 202541min

The End of 2024

The End of 2024

Content warning: brief mention of suicide around the 48-51 minute mark. 2024 has come and gone which means it’s time for our annual retrospective episode, where I ask former guests of the show to shar...

4 Jan 202557min

Episode 84: Nevyn Holmes (Dinoberry Press)

Episode 84: Nevyn Holmes (Dinoberry Press)

Nevyn Holms (any/all) is one half of indie tabletop studio Dinoberry Press, whose games explore collaborative crafts, asymmetric mechanics, and genre adaptation. They joined me to break down what draw...

7 Des 202448min

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