Episode 98: Resident Evil 4
Retro Spectives28 Nov 2022

Episode 98: Resident Evil 4

When Resident Evil first came out in 1996, it wrote the book on what 3D survival horror was meant to be. Fixed camera angles, a creepy atmosphere, tank controls and bizarrely themed puzzles - these were now synonymous with the genre, whether you liked it or not. And for the most part, people liked it very much indeed, with its mainline sequels (and a couple of the spinoffs) sticking to and refining what made the original so compelling.

It's no surprise then that Resident Evil 4 was released to some degree of controversy. It takes elements of the originals that many might view as sacred and throws them out the window. It introduced (we don’t talk about Dead Aim) the third person camera angle, adjusted the tank controls to something a lot more smooth, and was more interested in throwing 20 enemies at you at once than tightly restricting your bullet count. The story gave up any pretence of being anything scary, and Leon Kennedy returns as a badass action hero instead of a vulnerable rookie.

But for all its radical changes, the game received astoundingly good reviews on release, and is still a fan favourite all these years later. Does Resident Evil 4 deserve the praise of being a kickass action game that in many ways has never been topped? Or has everyone been wowed by the move away from the classic controls and camera in favour of the new hotness?

On this episode, we discuss:

  • Resident Evil 4 features many, many different kinds of cinematic set pieces as you traverse from village, to castle and finally military outpost. Does this constant focus on setpieces get boring in favour of focusing on the more essential moment to moment combat?
  • How well does Resi 4 execute on its vision of a more tactical and involved take on third person combat? Does its control scheme, camera angles and enemy AI work in harmony, or is there tension between all three preventing it from coming together?
  • Resident Evil 4 has a different take on level structure, with strictly linear macro level design and far more expansive tactical spaces on each level. Is there a problem with linear level design, and to what degree are you encouraged to make the most of its larger spaces?

We answer all these questions and more on the 98th level of the Retro Spectives Podcast!

Intro Music: KieLoBot - Tanzen K

Outro Music: Rockit Maxx - One point to another

Resident Evil 4 OST: Shusaku Uchiyama

Our Resident Evil REmake Episode

Resident Evil 4 HD Project

Resident Evil 4 Remake Trailer

Is there a spinoff to the main Resi games that is secretly better than the two we’ve already played? Is there another survival horror series in its entirety that we’ve been neglecting? What did you think of the adaptive difficulty of Resi 4? Come let us know what you think on our community discord server!

Episoder(141)

Episode 107: Luigi's Mansion

Episode 107: Luigi's Mansion

Luigi’s Mansion was the cornerstone of the Nintendo Gamecube’s launch in 2001.  It sold more copies than any other launch title, received positive critical acclaim, and occupied prime place in every p...

26 Jun 202353min

Episode 106: Unreal

Episode 106: Unreal

Unreal was the Crysis of its time.  It pushed PCs to their absolute limits, with its advanced shader effects and enormous levels.  It featured AI that was far beyond the stilted and simplistic enemies...

5 Jun 20231h 8min

Episode 105: Gabriel Knight: Sins of the Fathers

Episode 105: Gabriel Knight: Sins of the Fathers

When Gabriel Knight: Sins of the Fathers first released in 1993, it was not a crack commercial hit.  It did however instantly earn itself widespread critical acclaim, with reviewers praising its dark ...

18 Mai 20231h 15min

Episode 104: Arx Fatalis

Episode 104: Arx Fatalis

Arkane Studios was founded with a dream: to create a sequel to the highly revered grandfather of immersive sims Ultima Underworld.  Unfortunately for them, they couldn’t quite secure the rights to the...

26 Apr 20231h 29min

Episode 103: Professor Layton and the Curious Village

Episode 103: Professor Layton and the Curious Village

Puzzles are like crack cocaine for their very special audience.  Whether it be a crossword, a logic problem, or even a riddle, unravelling them shoots a heavy dose of endorphins directly to the brain....

3 Apr 202359min

Episode 102: Homeworld

Episode 102: Homeworld

Relic Entertainment has a long history of innovating in the RTS space.  Both Company of Heroes and Dawn of War are much beloved and respected titles that could hold their heads high even when compared...

16 Mar 20231h 28min

Episode 101: Fable

Episode 101: Fable

Before Todd Howard’s promises about the climbability of mountains was Peter Molyneux and Fable, a game which promised a level of interactivity never seen before in an RPG.  Have children (that could c...

20 Feb 20231h 26min

Episode 100: Pathologic 2

Episode 100: Pathologic 2

The original Pathologic has long been regarded as a cult classic.  Obtuse, frustrating, boring and unfriendly, it nonetheless captured people’s imaginations with its densely woven storytelling and mys...

30 Jan 20232h 24min

Populært innen Fritid

rss-spartsklubben
lydartikler-fra-aftenposten
interiorradet
mil-etter-mil-en-podcast-om-bil
livet-pa-veien-med-jan-erik-larssen
nerdelandslaget
jegerpodden
rss-gatebilpodden
jakt-og-fiskepodden
0-100-med-broom-mats-og-remi
rss-avskiltet
rss-jegerpodden
klokkepodden
level-backup
hagespiren-podcast
villmarksliv
rss-jeg-fikser-vin
fjellsportpodden
rss-var-forste-kaffe
rss-scooch-pod