Episode 106: Unreal
Retro Spectives5 Jun 2023

Episode 106: Unreal

Unreal was the Crysis of its time. It pushed PCs to their absolute limits, with its advanced shader effects and enormous levels. It featured AI that was far beyond the stilted and simplistic enemies that people were used to. It built an alien world that managed to straddle the line between the more abstract early era shooter and what the build engine games were doing. And it was all wrapped up in a succinct 10 hour campaign, that eschewed genre staples like door keys and fodder enemies. Unreal seemed to represent a true evolution of the FPS genre.

But unfortunately for Unreal, there was another FPS that was released in 1998. And that was Half Life. Half Life went on to become the dominant FPS in a way not seen since Doom, and Unreal’s legacy would lie more in its ongoing arena multiplayer than its initial single player efforts.

But does Unreal actually deserve to be forgotten? Was there something magical and unique about its design that elevated it above its boomer shooter peers? Or was it instead ultimately just a shallow tech showcase, with no real substance beneath all of its glitter?

On this episode, we discuss:

Aesthetics.

  • On the surface, from a modern perspective, Unreal looks kind of ugly, with its low-res stretched textures. But it combines this with a haunting OST, varied level design and a color palette that brings its scenes to life. Is the famed atmosphere of Unreal as alien and immersive as it is claimed to be?

Level Design.

  • Unreal has a curious blend of massive open ended architecture fused with ultimately linear level design. Does getting rid of key doors in favour of switches lead to the player getting lost in the maze, or is there something deeper and more clever at work here?

Combat.

  • Unreal boasts some very advanced AI for its primary enemy combatant: The Skaarj. They dodge roll your rocket blasts, maintain distance against close range weapons, and are generally a massive nuisance to deal with. But the number of enemies you actually fight at once is low, and the game is even lower on enemy variety. Just how fun is the combat gameplay of Unreal?

We answer these questions and many more on the 106th episode of the Retro Spectives Podcast!

Intro Music: KieLoBot - Tanzen K

Outro Music: Rockit Maxx - One point to another

Unreal OST: https://www.youtube.com/watch?v=w8hkDjVYXQY&t

Is there more to the combat of Unreal than we’re giving it credit for? Are there any mods which improve the fundamental Unreal experience? What is it about the level design that’s so special, and are there any other games that have built upon it? Come let us know what you think on our community discord server!

If you’re enjoying the show, you can support us on our Buy me a Coffee Page!

Episoder(140)

E130: Vanquish

E130: Vanquish

Third person cover based shooters were all the rage in the late 2000s.  Unveiled in 2003 in Killswitch  and later popularised with Gears of War, they became an essential part of most third person acti...

23 Mai 20251h 17min

E129: Recettear

E129: Recettear

Video games usually place you in the role of the plucky adventurer.  You are the wizard, the warrior, or the rogue, and it's your duty (and often destiny) to save the world.  On your journey, one of t...

25 Apr 20251h 17min

E128: Baldur's Gate

E128: Baldur's Gate

In 1998 Bioware changed the gaming landscape with Baldur’s Gate, a Dungeons and Dragons inspired adventure.  Taking cues from second edition D&D and the many stories written about it, Bioware wrote a ...

20 Mar 20252h 45min

E127: Ghost Trick: Phantom Detective

E127: Ghost Trick: Phantom Detective

The Ace Attorney games were an insane success, far beyond what Capcom could have predicted.  After 4 mainline games in the series though, it was time for something new, and creator Shu Takumi refused ...

11 Feb 20251h 26min

E126: Tachyon: The Fringe

E126: Tachyon: The Fringe

Space Sims used to be a vibrant and well populated genre.  Back in the 90s they command shelf real estate, right next to the latest and greatest RTS and Point and Click Adventure games.  Coming at the...

20 Jan 20251h

E125: Mailbag 6

E125: Mailbag 6

With another year done and dusted, Pat and James crack open another batch of listener questions. After curveballs like Killer 7 and Deadly Premonition, these should be a breeze.Right..? On this episod...

29 Des 20242h 54min

E124: Crysis

E124: Crysis

But can it run Crysis?  This was the motto that surrounded every single PC build for literal years after the release of the game in 2007.  Crytek were not satisfied with what they had achieved with Fa...

9 Sep 20241h 15min

E123: Resident Evil 2

E123: Resident Evil 2

After their magnum opus that was Resident Evil 1, Capcom were not going to sit on their heels.  Coming out just two years after the first in 1998, Resident Evil 2 sought to have everything the origina...

30 Jul 20241h 8min

Populært innen Fritid

rss-spartsklubben
lydartikler-fra-aftenposten
mil-etter-mil-en-podcast-om-bil
livet-pa-veien-med-jan-erik-larssen
jakt-og-fiskepodden
nerdelandslaget
interiorradet
rss-avskiltet
jegerpodden
rss-gatebilpodden
level-backup
rss-var-forste-kaffe
villmarksliv
0-100-med-broom-mats-og-remi
klokkepodden
hagespiren-podcast
rss-jeg-fikser-vin
rss-jegerpodden
grontpodden
fjellsportpodden