What is a Stealth Video Game? | Stealth Boom Boom

What is a Stealth Video Game? | Stealth Boom Boom

Welcome to Stealth Boom Boom! Every fortnight, Colm Ahern, Josh Wise, and Adam Carroll will go in-depth on one stealth video game from the past, discussing every aspect of it, from the game's marketing and press coverage around its release, to how it plays today, But... what is stealth video game? Sure, we could just point at a Metal Gear Solid or Splinter Cell box and grunt, but that wouldn't make for good audio. Plus, there's a little more to it than that. This podcast is called Stealth Boom Boom, not Stealth Stealth Stealth, so action games with stealth elements are definitely up for debate. Probably not Horizon Zero Dawn, though. Far Cry might make the cut if Colm can convince Adam and Josh.



This episode is 35 minutes of us trying to figure out if we can come up with a definition better than something involving a hungry cat. Ultimately, we're probably gonna figure it out as we go along. You're more than welcome to figure it out with us, if you'd like. Also, you get a little introduction as to who exactly we are and why we like stealth games. And that's nice, isn't it?



So, subscribe to Stealth Boom Boom now and listen to us chat about some classic stealth games (and some rubbish ones, as well).



For those that would like to play along at home, we'll be reviewing Sly Cooper and the Thievius Raccoonus on the next episode of Stealth Boom Boom.



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Episoder(64)

The Operative: No One Lives Forever Review | 11 Senses, Cate Archer, Not Parody

The Operative: No One Lives Forever Review | 11 Senses, Cate Archer, Not Parody

A group of men that worked in the world of educational software used to get together and play Doom multiplayer one day wondered if they could make their own games. So, they called themselves Monolith ...

11 Nov 20252h 21min

Alpha Protocol Review | Natural Dialogue, Invisible Thumping, Shooting Skill Trees

Alpha Protocol Review | Natural Dialogue, Invisible Thumping, Shooting Skill Trees

Despite being made up of people with many years of experience, Obsidian Entertainment – arguably one of the more beloved developers making games today – were still very much in their early years while...

28 Okt 20253h 4min

Sly 3: Honor Among Thieves  Review | A Growing Gang, Empty Hubs, Disconnected Story

Sly 3: Honor Among Thieves Review | A Growing Gang, Empty Hubs, Disconnected Story

For a record-breaking fourth time – a second time this year alone – we are looking at a game from the back catalogue of Sucker Punch Productions. And this series is special to this podcast, because it...

14 Okt 20252h 13min

Amnesia: The Dark Descent Review | Managing Sanity, Touching Objects, Unnerving Sound

Amnesia: The Dark Descent Review | Managing Sanity, Touching Objects, Unnerving Sound

We’re revisiting a developer on this episode that had an idea with with the Penumbra series that would revolutionise the horror genre. But not until they refined it and popularised said idea with the ...

30 Sep 20252h 6min

Ghost of Tsushima Review | Accessible Sekiro, The Feeling, Chasing Foxes

Ghost of Tsushima Review | Accessible Sekiro, The Feeling, Chasing Foxes

We’re back after our summer holidays and kicking off the second half of season 3 by looking at a particular Washington-based developer that we’ve looked at many times before, Sucker Punch Productions....

16 Sep 20252h 36min

Deus Ex Review | Active Augmentations, Stealth Exploration, A Reactive World

Deus Ex Review | Active Augmentations, Stealth Exploration, A Reactive World

In the late 90s, John Romero convinced Warren Spector to join his studio in order to make the game of his dreams. This game was something Spector had been thinking about since 1993. It had a couple of...

13 Mai 20253h 2min

Batman Begins Review | Arkham Prototype, Scaring Goons, Acrobatic Gremlin

Batman Begins Review | Arkham Prototype, Scaring Goons, Acrobatic Gremlin

In 2005, filmmaker Christopher Nolan was about to become mainstream with the first movie in his superhero trilogy. Meanwhile, a group of developers in Derby were working on a video game tie-in for sai...

29 Apr 20252h 12min

Haunting Ground Review | Dog Bonding, Dark Themes, Dodging Pursuers

Haunting Ground Review | Dog Bonding, Dark Themes, Dodging Pursuers

Imagine a game so successful that during the making of it, you actually end up coming up with three games. That’s what Capcom did when they were prototyping Resident Evil 4. They got that, they got De...

15 Apr 20252h 24min

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