Tenchu: Stealth Assassins Review | Ninja Problems, Incredible Music, Goblin Voices

Tenchu: Stealth Assassins Review | Ninja Problems, Incredible Music, Goblin Voices

Stealth Boom Boom goes all the way back to 1998 for this one, as Tenchu: Stealth Assassins celebrates a big anniversary. 1998 is often seen as the year stealth games were thrust into the mainstream, because of Thief: The Dark Project, Metal Gear Solid, and the game being reviewed today. But, does Tenchu hold up? I guess you could stop reading this and listen to find out. But, if you're gonna continue looking at the description, I'm gonna carry on typing out words into this little box.



On this episode, we chat about the embryonic stages of developer Acquire and how Tenchu: Stealth Assassins very nearly never made its way to the West. In our review, we discuss the issues some of the Boom Boom Boys ran into with the draw distance and tank controls; we chat the magic of item selection (and specifically poison rice); and Josh lets us know just how much he loves that moonsault jump. We also talk about the reluctance of video games to allow you to be the baddie, some absolutely baffling voice acting, and some absolutely incredible music.



Colm tests the gaming knowledge of Adam and Josh in another round of Trivia Espionage Action, and the lads give their verdict on whether Tenchu: Stealth Assassins is a Pass, a Play, or an Espionage Explosion.



For those who'd like to play along at home, we'll be reviewing Penumbra: Overture, Penumbra: Black Plague and Penumbra: Requiem on the next episode of Stealth Boom Boom.



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