Thief: The Dark Project / Thief Gold Review | Sound, Shadows, Swords

Thief: The Dark Project / Thief Gold Review | Sound, Shadows, Swords

After discussing Tenchu: Stealth Assassins, Commandos: Behind Enemy Lines, and Metal Gear Solid, we are – for the final time in the first year of Stealth Boom Boom – returning to 1998, the Year of Stealth. We're going back 25 years to look at the first-person sneaker that influenced so many that came after. We're talking Thief: The Dark Project (... or Thief Gold...)



On this episode of Stealth Boom Boom, we look at the origins of Looking Glass Studios and how they started making a 6D video game based on King Arthur before landing on the video game that is beloved by many today. We also talk about some ROCKING promo music and some classic '90s (friendly) mudslinging between LGS and id Software.



In our review, you'll hear some chat on moving from shadow to shadow, dropping bodies in the dark, sneaky leans and sneaky walks, Tomb Raider 2, smooth acrobatics, a magical bow that shoots magical water and moss arrows, loud tiles and quiet carpets, enemies that both whistle AND sing, quite a few mentions of Splinter Cell, the horror soundtrack, differing opinions on sword-fighting, blackjack whacking, you and Garrett scribbling notes on your map, lookalike corridors, the Gold BONUS of the Thieves Guild, how changing difficulty also changes your objectives, the platforming and trippiness of The Sword, a cocky Garrett, the believability of The City (but also the monsters of The City), some very stylish cutscenes, and a thief that actually thieves.



After all that, the lads take you through what some of the critics were saying about the game around the time it came out, and then they give their final verdicts on whether Thief: The Dark Project (... or Thief Gold...) is a Pass, a Play, or an Espionage Explosion.



For those who would like to play along at home, we'll be discussing, reviewing and dissecting Chicken Run on the next episode of Stealth Boom Boom.



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