#446: 20 Lessons: Bluntness

#446: 20 Lessons: Bluntness

This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."

Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

Episoder(1384)

#1384: Concurrency 2026

#1384: Concurrency 2026

Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast...

25 Sep 32min

#1383: Reality Fracture Creative with Meris Mullaley

#1383: Reality Fracture Creative with Meris Mullaley

In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.

25 Sep 39min

#1382: What Went Wrong – March of the Machine: The Aftermath

#1382: What Went Wrong – March of the Machine: The Aftermath

This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it h...

18 Sep 32min

#1381: Reality Fracture Design with Yoni Skolnik

#1381: Reality Fracture Design with Yoni Skolnik

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.

18 Sep 31min

#1380: Atogs

#1380: Atogs

This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.

11 Sep 30min

#1379: Fresh Out of Design – Reality Fracture

#1379: Fresh Out of Design – Reality Fracture

Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.

11 Sep 47min

#1378: Getting the Banned Together, Part 7

#1378: Getting the Banned Together, Part 7

This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restrict...

4 Sep 32min

#1377: Innovation

#1377: Innovation

One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.

4 Sep 30min

Populært innen Fritid

rss-spartsklubben
nerdelandslaget
interiorradet
jegerpodden
mil-etter-mil-en-podcast-om-bil
jakt-og-fiskepodden
livet-pa-veien-med-jan-erik-larssen
rss-jegerpodden
rss-avskiltet
level-backup
klokkepodden
rss-jeg-fikser-vin
villmarksliv
rss-hestenes-klan
lydartikler-fra-aftenposten
fjellsportpodden
rss-var-forste-kaffe
rss-scooch-pod
menn-uten-midje-kan-ogsa-lese
lolbua