
#061 - "Space Only A Mother Could Love" (Super Metroid)
How Super Metroid almost wound up canceled, the history of Metroid sales, what it's like playing a masterpiece for the first time ever, and the age-old modern controversy of games being too hard... I'...
11 Okt 20212h 10min

#060 - "Now You're Playing With Even More Power" (Home Improvement: Power Tool Pursuit!)
The right fix for the right game, David Crane and his blob, objectivity in subpar design, how we grow as artists practicing our craft, and why real men DO need instructions... I'm the Well-Red Mage an...
28 Sep 20211h 23min

#059 - "Microwaved Hamsters" (Maniac Mansion)
Censorship and sadistic puzzle design, the nature of comedy overlapping with horror, the distinction between funny and humorous, and a point-and-click graphic adventure that's a true trailblazer in ga...
13 Sep 20212h 16min

#058 - "Mean Girls" (River City Girls)
The history of the Kunio-kun series, the future of neo beat 'em ups, ye olde arcades, how to combat monotony in the genre, and what makes River City Girls stand out in style... I'm the Well-Red Mage a...
1 Sep 20211h 51min

#057 - "Quoth the Raven" (Secret of Evermore)
Alchemy and Marty McFly, B-movie references and America in RPGs, why 2 player co-op would be a bad idea, and if it's really just a Mana clone or if Evermore is worth another look... I'm the Well-Red M...
18 Aug 20211h 50min

#056 - "Metaforce" (Metroid Prime)
Demystifying game development, designing Samus' spaceship the Thrush Eterna, collaborative creativity, Retro Studios' canceled games, and what even happened to Kraid... I'm the Well-Red Mage and this ...
2 Aug 20211h 46min

#054 - “Highway to the Phantom Zone” (Final Fantasy: The Spirits Within)
Get ready for the greebles as Mage Cast sits down with art director James H. Dargie for things that can neither be confirmed nor denied. James is an artist and designer who has worked on titles like C...
27 Okt 20202h 8min




















