#59: Ain't Nothing Like It

#59: Ain't Nothing Like It

Some games offer an experience so unique, so unlike anything else, that you can't help but take notice. It might be a bold thematic setting, or a set of mechanics that you've never seen before. This week, we're counting down our favourite games that do something ... a little bit different. Before we stand out from the crowd, we also talk about Looting London, and Chimera.

01:05 - Looting London
04:17 - Chimera
09:45 - Unique Thematic Experiences
12:12 - Food Chain Magnate
16:11 - Space Cadets: Dice Duel
18:38 - Long Shot
21:23 - Dungeons & Dragons: Rock Paper Wizard
23:16 - Dead of Winter
26:42 - Pit
28:38 - Millennium Blades
33:11 - Alchemists
36:33 - Chaosmos
40:07 - Ponzi Scheme
42:24 - Space Hulk
45:39 - Adrenaline
47:37 - Diplomacy
51:06 - Sol: Last Days of a Star
53:22 - Captain Sonar

Episoder(355)

#131: But At What Cost?

#131: But At What Cost?

Even if the price is right, it might not be right for you. We all have different thresholds where a board game we're interested in crosses from, "maybe I'll wait for a sale" into "sure why not" territ...

16 Jul 202058min

#130: And the Award Goes To ...

#130: And the Award Goes To ...

It's award season when we say it is, so we're looking back at the Golden Geek Awards, The Dice Tower Awards, and the Spiel des Jahres nominees. We offer our thoughts on their picks, and how wrong they...

9 Jul 202053min

#129: Fight for Your Right to Party

#129: Fight for Your Right to Party

BGBBOB, party edition! For those not keeping up, that's BGB Best of Board Games, which is definitely not the final name (but also maybe is) for our recurring feature where we duel rank games into an i...

2 Jul 20201h 6min

#128: The Means of Production with Richard Simpson

#128: The Means of Production with Richard Simpson

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be a...

25 Jun 20201h 7min

#127: No Stupid Questions

#127: No Stupid Questions

We asked for your questions, and you provided! Some of you used Instagram, some of you used voicemail, but however you reached out, your voice was heard. We chose only a few to answer (quality notwith...

18 Jun 202057min

#126: So Very Wrong About Games

#126: So Very Wrong About Games

I know this is going to come as a shock, but sometimes we get things wrong. As we've worked our way through the hobby, we've discovered that some positions we once held, aren't ones we still do. So it...

11 Jun 202056min

#125: REwrite the Stars

#125: REwrite the Stars

Once loved board games will often circle back into the limelight with reprints, but we're also starting to see a lot more get remasters and remakes too. We take a look at this trend, and discuss some ...

4 Jun 202045min

#124: Constraints You Can See

#124: Constraints You Can See

While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it ...

28 Mai 202057min

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