#78: You Gotta Get a Gimmick

#78: You Gotta Get a Gimmick

Gimmicks are elements of a game that are the fundamental selling point, the core attention grabbing mechanic or experience that the game is built around. This episode, we're breaking down gimmicks in board games, figuring out if they're good or bad for the hobby, and talking about some of the most notable. Before we cave to flashy marketing, we also talk about Are You A Robot?, Jaws, and FUSE.

01:17 - Bärenpark
03:12 - Keyforge: Age of Ascension
05:25 - Are You A Robot?
09:46 - Wingspan
10:37 - Jaws
13:55 - FUSE
18:34 - I don't even know
20:23 - Games with Gimmicks
22:27 - The Adventurers
23:22 - Niagara
24:31 - Shogun
24:31 - Wallenstein
24:59 - Amerigo
25:41 - Mord im Arosa
28:14 - Camel Up
29:18 - Sheriff of Nottingham
30:34 - Via Appia
31:33 - Dice Forge
32:39 - Alchemists
33:13 - Tzolk'in: The Mayan Calendar
34:38 - Council of 4
35:11 - Mouse Trap
36:13 - Star Trek: The Next Generation - Interactive VCR Board Game - A Klingon Challenge
38:23 - The VCR Quarterback Game
42:01 - Hanabi
42:39 - Planet

Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

Episoder(359)

#312: Fantasy Draft: Spiel des Jahres Winners

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#311: Of Lovers and Travel

#311: Of Lovers and Travel

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#310: Bob's Decade Delights

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#309: Moretuary

#309: Moretuary

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#308: Fantasy Draft: Games To Last a Decade

#308: Fantasy Draft: Games To Last a Decade

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#307: Gotta Guess More Golden Geeks

#307: Gotta Guess More Golden Geeks

And by guess, I of course mean predict. Okay, you all know whether we're right or not by now, but cast your imagination back to a time where we had only the nominees for the 2023 Golden Geeks, and had...

16 Mai 20241h 1min

#306: We Could All Use a Little Change

#306: We Could All Use a Little Change

What? Your podcasters are evolving! While we're certainly steadfast in some of our opinions (ahem, Biblios) we were curious to reflect on how we've changed - nay, grown - in the years since we started...

2 Mai 20241h 5min

#305: Hook, Line, and Sinker

#305: Hook, Line, and Sinker

Sometimes a game has a conceit so good, that it's the only description you need to sell someone on it. Let's call it the hook. Do all games have them, or is it something that only a certain subcategor...

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