#85: Episode Too: Attack of the Adjectives

#85: Episode Too: Attack of the Adjectives

Kellen's back, which some might say is too many hosts - apt, because we're an episode of extremes today. We're talking about games that are too simple, too complicated, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders.

02:58 - Q.E.
11:52 - Cartographers
19:36 - City of the Big Shoulders
37:25 - Games that are too long
38:36 - Citadels
38:51 - Alien Frontiers
39:04 - Cubist
40:41 - Dead of Winter
41:18 - Robo Rally
41:52 - Skull
43:19 - Mage Knight
43:52 - Forbidden Stars
45:17 - Twilight Imperium
45:51 - Las Vegas
46:17 - Time's Up! Title Recall!
46:55 - Games that are too short
46:59 - Above and Below
47:53 - Clank!
48:15 - Oink Games
49:37 - Agricola
50:15 - The Voyages of Marco Polo
51:05 - Games that are too complicated
51:19 - Burano
53:12 - Keyflower
53:39 - Nemesis
54:03 - Altiplano
54:37 - Escape Plan
55:07 - Skull King
56:36 - Games that are too simple
56:42 - Kingdomino
58:00 - Ethnos
1:02:41 - Bärenpark
1:03:30 - Betrayal at House on the Hill
1:04:56 - 3 Wishes
1:05:30 - Mint Works

Episoder(353)

#233: A Decade of Missed Games: 2010-2019

#233: A Decade of Missed Games: 2010-2019

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7 Jul 20221h 4min

#232: Transcontinental Mailbag Express

#232: Transcontinental Mailbag Express

We're spread across the world and time, so we do the thing we should never do; we put the questions to you. Yes, you! It's a mailbag episode, we're answering a trio, a trilogy, a trichopteran of your ...

30 Jun 20221h 7min

#231: Why Fight When You Can Negotiate?

#231: Why Fight When You Can Negotiate?

Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it's more integral to the design. We look at games that we think integrate negotia...

23 Jun 202255min

#230: Worth the Weight

#230: Worth the Weight

While we tend to enjoy games across the whole spectrum, there's something particular about sinking your teeth into a really heavy game. But it's not always an easy prospect; conditions have to be just...

16 Jun 202257min

#229: The Positives of Being Negative

#229: The Positives of Being Negative

There's a lot of discourse lately about the pros and cons of negative board game coverage, and so of course we thought we ought to weigh in. Is there value in negative criticism versus positive, or sh...

9 Jun 20221h 4min

#228: Bob Is Beautiful

#228: Bob Is Beautiful

It's easy to get lost in mechanical discussions of games, and forget to appreciate them as physical creations. There can be beauty in games, and we're here to get to the heart of it the only way we kn...

2 Jun 20221h 21min

#227: Board Games: The Sequel: Part II: Electric Boogaloo

#227: Board Games: The Sequel: Part II: Electric Boogaloo

It doesn't happen as much as it does in other industries, but every so often the people at the top demand serialization. We're talking about sequels in board games, when they work, when they (super) d...

26 Mai 202257min

#226: Metapod

#226: Metapod

Metagaming is all about the game that exists within (and without) the game - it's everything that's not written in the rules. Whether that's something that emerges at your table, or in the community a...

19 Mai 20221h 6min

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