#85: Episode Too: Attack of the Adjectives

#85: Episode Too: Attack of the Adjectives

Kellen's back, which some might say is too many hosts - apt, because we're an episode of extremes today. We're talking about games that are too simple, too complicated, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders.

02:58 - Q.E.
11:52 - Cartographers
19:36 - City of the Big Shoulders
37:25 - Games that are too long
38:36 - Citadels
38:51 - Alien Frontiers
39:04 - Cubist
40:41 - Dead of Winter
41:18 - Robo Rally
41:52 - Skull
43:19 - Mage Knight
43:52 - Forbidden Stars
45:17 - Twilight Imperium
45:51 - Las Vegas
46:17 - Time's Up! Title Recall!
46:55 - Games that are too short
46:59 - Above and Below
47:53 - Clank!
48:15 - Oink Games
49:37 - Agricola
50:15 - The Voyages of Marco Polo
51:05 - Games that are too complicated
51:19 - Burano
53:12 - Keyflower
53:39 - Nemesis
54:03 - Altiplano
54:37 - Escape Plan
55:07 - Skull King
56:36 - Games that are too simple
56:42 - Kingdomino
58:00 - Ethnos
1:02:41 - Bärenpark
1:03:30 - Betrayal at House on the Hill
1:04:56 - 3 Wishes
1:05:30 - Mint Works

Episoder(353)

#185: The Most Important Meal of the Day

#185: The Most Important Meal of the Day

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#184: Science Based Friction

#184: Science Based Friction

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#183: Catch a Falling Wallace ...?

#183: Catch a Falling Wallace ...?

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#182: Fantasy Draft: BoardGameGeek 101-200

#182: Fantasy Draft: BoardGameGeek 101-200

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#181: Save Dat Money

#181: Save Dat Money

Look, we know, we don't exactly help matters, but this hobby can be expensive. So, to make up for fueling your FOMO, we're gonna lay out some of the ways that we consciously try to curb our board game...

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#180: The Rules of Investing

#180: The Rules of Investing

We often talk about the burden of rules, and how in some of our favourite games, they just get out of the way. But when is that burden worthwhile; what makes the price of a heavy rules overhead worth ...

1 Jul 202156min

#179: Ignorance Is Bliss

#179: Ignorance Is Bliss

Sometimes it's best not to know, right? You've just played a game, and you liked it a lot, but you're not quite sure whether that faction is quite balanced, or the designers accounted for that winning...

24 Jun 202149min

#178: The Power of Production

#178: The Power of Production

Because making board games is hard, it's not enough just to have some solid mechanics - the best games have a production that coheres with the design. We look at some examples of games where productio...

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