#89: Classified Information

#89: Classified Information

Inspired by BoardGameGeek's new system for classifying board game mechanisms, we give our thoughts on the changes, as well as talk about classification in general. Somehow it always leads to heated discussions, whether it's arguing what a Civilization game even is, or why we need classification at all. I'm sure we'll all agree in the end. Before we taxi into taxonomy, we talk about Piepmatz, Era: Medieval Age, and Cursed Court.

02:45 - Piepmatz
05:05 - Arboretum
08:42 - Irish Gauge
10:38 - Era: Medieval Age
19:00 - Cursed Court
29:43 - Board Game Classification
36:53 - Codenames
51:35 - Tapestry
52:12 - Civilization
53:10 - Scythe
56:55 - Great Western Trail
58:30 - 18Lilliput

Episoder(353)

#57: Where There's a Will, There's a Gateway

#57: Where There's a Will, There's a Gateway

Gateway games are an often requested topic, but we wouldn't be us without a big old debate about them first. Are they important? Should you be trying to convert your friends at all? Isn't every game a...

28 Feb 201955min

#56: Shelf of Shape Up or Ship Out

#56: Shelf of Shape Up or Ship Out

It's always sad to see a game go. But sometimes it's just time to move on, to let it be free, to let someone else enjoy its esoteric rules and quirky components. Games leave our collections for many r...

21 Feb 201952min

#55: Answerversary

#55: Answerversary

One year, baby! We did it. It's our first anniversary, and we're celebrating by ... putting out an episode of the podcast. We got a couple of reader questions that we thought would be especially perti...

14 Feb 201942min

#54: 2019: An Up and Coming Year

#54: 2019: An Up and Coming Year

2019 is well underway, but with so many amazing games on the horizon, it's hard to know what to look out for. Fear not, listener, that's what we're here for. Join us as we count down our most anticipa...

7 Feb 201954min

#53: Objection!

#53: Objection!

Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? ...

31 Jan 201953min

#52: Fantastic Beasts and Where to Find Theme

#52: Fantastic Beasts and Where to Find Theme

Sometimes you're not looking to win or lose, you're looking for an experience. A lot of games promise to deliver thematic gameplay, but what does that mean for the mechanics? Does it have to be one wi...

24 Jan 201942min

#51: The Best of Times

#51: The Best of Times

We throw back to our very first episode, with our biggest surprises and disappointments of the year gone by. 2018 was a year of highs and lows, but sometimes you just don't see them coming. The differ...

17 Jan 201942min

#50: Top 50 Games of All-Time 2018: 10-1

#50: Top 50 Games of All-Time 2018: 10-1

Top ten, baby! We finally made it. And thus concludes our five part series of our favourite games of all-time. Frankly, we were changed by the experience, and will never be the same again. We hope you...

10 Jan 20191h 30min

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