#90: Timmy, Jenny, Spike

#90: Timmy, Jenny, Spike

Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.

02:13 - FlickFleet
06:19 - Québec
09:10 - El Grande
10:29 - Tapestry
15:00 - Ra
21:56 - Magic: the Gathering Player Archetypes
31:08 - Gùgōng
40:27 - The Voyages of Marco Polo
40:55 - Rising Sun
41:19 - Crokinole
41:47 - Dominion
42:47 - Terraforming Mars
43:15 - Tzolk'in: The Mayan Calendar
43:50 - Cosmic Encounter
44:47 - Dune
45:31 - Glory to Rome

Episoder(353)

#81: Gen Con 2019 Day Three

#81: Gen Con 2019 Day Three

Our trilogy of Gen Con podcasts concludes with one final foray between the sheets! Join us on the floor of room [redacted] for the last time, with our thoughts from day three. We talk about Sanctum, P...

4 Aug 201920min

#80: Gen Con 2019 Day Two

#80: Gen Con 2019 Day Two

Day two is over, but we're just getting started, because it's all about those Gen Con nights. We're up way too late, yet again, to give you the scoops from the floor. We talk about Finger Guns at High...

3 Aug 201920min

#79: Gen Con 2019 Day One

#79: Gen Con 2019 Day One

Gen Con! It's time yet again for freezer pants, gourmet coffee and going between the sheets. Join us for our quick day one impressions from the floor, and I mean that quite literally. We talk about Gr...

2 Aug 201919min

#78: You Gotta Get a Gimmick

#78: You Gotta Get a Gimmick

Gimmicks are elements of a game that are the fundamental selling point, the core attention grabbing mechanic or experience that the game is built around. This episode, we're breaking down gimmicks in ...

25 Jul 201946min

#77: What You Don't Know Can't Hurt You

#77: What You Don't Know Can't Hurt You

This week we're talking about hidden trackable information. That is, information about the game state that could be remembered or recorded, but the game design (usually) assumes that players haven't. ...

18 Jul 201959min

#76: Gen Con 2019 Preview

#76: Gen Con 2019 Preview

Gen Con 2019 is mere weeks away, and I bet you don't even know what games are going to be there. Fear not, we've got you covered! We're counting down our most anticipated games of the show, having met...

11 Jul 201950min

#75: Failing Forward

#75: Failing Forward

So, you're coming in last. You could sigh, lean back, mutter to yourself about all the things you should've done better ... or you could get back in there, soldier! Back on your feet! This week on the...

4 Jul 201957min

#74: Story Time with Paula Deming

#74: Story Time with Paula Deming

Special guest Paula Deming joins us this week to tell board game stories! We think back to especially funny times we had playing a board game, that were only made possible by the game itself. Before w...

27 Jun 201958min

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