#96: The House of Bounce

#96: The House of Bounce

Uh oh, you're not enjoying the game you're playing. Now what? Is it okay to excuse yourself? Maybe it's better that you just call it rather than continue to have a bad time. This week we're talking about scenarios where some or all of the players of a game might decide it's better to bounce than to wallow in misery. Before we make an early exit, we talk about SEAL Team Flix, Paranormal Detectives, and I'm the Boss.

01:21 - SEAL Team Flix
10:32 - Paranormal Detectives
18:53 - Mysterium
21:37 - Crokinole
22:12 - Cursed Court
23:27 - I'm the Boss!
31:50 - Bouncing off Games
33:49 - Menara
36:37 - Cosmic Encounter
38:45 - The Great Zimbabwe
39:40 - Megacity: Oceania
40:25 - Founders of Gloomhaven
43:52 - Diplomacy
45:22 - Swinging Jivecat Voodoo Lounge
46:08 - Merlin
47:00 - Heroes of Land, Air & Sea
48:54 - LLAMA
49:33 - Nemesis

Episoder(353)

#233: A Decade of Missed Games: 2010-2019

#233: A Decade of Missed Games: 2010-2019

Well, we can't play everything, and that was probably more true ten years ago than it is now. So we thought we'd look back at the decade past, and highlight some games that we feel like we missed out ...

7 Jul 20221h 4min

#232: Transcontinental Mailbag Express

#232: Transcontinental Mailbag Express

We're spread across the world and time, so we do the thing we should never do; we put the questions to you. Yes, you! It's a mailbag episode, we're answering a trio, a trilogy, a trichopteran of your ...

30 Jun 20221h 7min

#231: Why Fight When You Can Negotiate?

#231: Why Fight When You Can Negotiate?

Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it's more integral to the design. We look at games that we think integrate negotia...

23 Jun 202255min

#230: Worth the Weight

#230: Worth the Weight

While we tend to enjoy games across the whole spectrum, there's something particular about sinking your teeth into a really heavy game. But it's not always an easy prospect; conditions have to be just...

16 Jun 202257min

#229: The Positives of Being Negative

#229: The Positives of Being Negative

There's a lot of discourse lately about the pros and cons of negative board game coverage, and so of course we thought we ought to weigh in. Is there value in negative criticism versus positive, or sh...

9 Jun 20221h 4min

#228: Bob Is Beautiful

#228: Bob Is Beautiful

It's easy to get lost in mechanical discussions of games, and forget to appreciate them as physical creations. There can be beauty in games, and we're here to get to the heart of it the only way we kn...

2 Jun 20221h 21min

#227: Board Games: The Sequel: Part II: Electric Boogaloo

#227: Board Games: The Sequel: Part II: Electric Boogaloo

It doesn't happen as much as it does in other industries, but every so often the people at the top demand serialization. We're talking about sequels in board games, when they work, when they (super) d...

26 Mai 202257min

#226: Metapod

#226: Metapod

Metagaming is all about the game that exists within (and without) the game - it's everything that's not written in the rules. Whether that's something that emerges at your table, or in the community a...

19 Mai 20221h 6min

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