#128: The Means of Production with Richard Simpson

#128: The Means of Production with Richard Simpson

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

07:25 - Doughnut Dash
17:10 - Cities
21:37 - Azul: Stained Glass of Sintra
31:01 - L.L.A.M.A
35:25 - The Power of Production
35:34 - The Quacks of Quedlinburg
41:35 - The Last of Us Part II
47:15 - GKR: Heavy Hitters
49:24 - Cthulhu Wars
53:33 - Warhammer 40k
55:03 - Castles of Burgundy
55:29 - Container
56:10 - Tang Garden
58:09 - Krazy Wordz
59:23 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Check out We're Not Wizards at:
https://werenotwizards.podbean.com

Check out Kellen on We're Not Wizards Here: https://werenotwizards.podbean.com/e/boardgamebarrage/

Check out Neilan on We're Not Wizards Here: https://werenotwizards.podbean.com/e/neilan/

Join the discussion at:
https://boardgamebarrage.com/discord

Episoder(354)

#251: Tabling the Teach

#251: Tabling the Teach

Look, I wasn't there, but my understanding is that Kellen got very mad about certain board game words and decided to change the course of the episode midstream. Which, you know, would be one thing, bu...

10 Nov 202234min

#250: The Times They Are a-Changin'

#250: The Times They Are a-Changin'

Two hundred and fifty episodes. That's ... a lot of episodes. That's a lot of time! And, boy, things have changed around here. Well some things. We look at what's different in the hobby since we start...

3 Nov 202252min

#249: The Essence of Excess

#249: The Essence of Excess

Games are getting bigger and more lavish, especially in the age of crowdfunding, but how far is too far? How many luxury bits, giant boxes of minis, and silk-screened wooden meeples until it's all gon...

27 Okt 202246min

#248: The Need for Theme

#248: The Need for Theme

The topic of theme has come up intermittently over the course of the podcast, but how important is it? Is it something that makes or breaks a game? Or would we be mostly okay if games were mostly non-...

20 Okt 202251min

#247: We Played A Heap of Games!

#247: We Played A Heap of Games!

What good would going to a convention be if we didn't play a lot of games? We're back from our trip, and it was filled to the brim of fine games played with fine people, and we're here to tell you abo...

13 Okt 20221h 5min

#246: SHUX 2022 Live with Tom Brewster

#246: SHUX 2022 Live with Tom Brewster

We're at SHUX! Well, we were, and while we were there, we tricked Tom Brewster of Shut Up & Sit Down to take time away from his busy schedule to join us on stage. This episode was recorded live, and w...

6 Okt 202248min

#245: Essen SPIEL 2022 Hype List

#245: Essen SPIEL 2022 Hype List

It's convention season, which means we're on the way to one convention, while talking about another. Every year a lot of new games get showed off at Essen SPIEL in Germany, and these are the ones we'r...

29 Sep 202254min

#244: Quick Count

#244: Quick Count

We're in and out quick and breezy, with a h-h-hot question about player counts. All things equally considered, how many people do you want at the table? Before we boot people from the game, we talk ab...

22 Sep 202242min

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