#128: The Means of Production with Richard Simpson

#128: The Means of Production with Richard Simpson

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

07:25 - Doughnut Dash
17:10 - Cities
21:37 - Azul: Stained Glass of Sintra
31:01 - L.L.A.M.A
35:25 - The Power of Production
35:34 - The Quacks of Quedlinburg
41:35 - The Last of Us Part II
47:15 - GKR: Heavy Hitters
49:24 - Cthulhu Wars
53:33 - Warhammer 40k
55:03 - Castles of Burgundy
55:29 - Container
56:10 - Tang Garden
58:09 - Krazy Wordz
59:23 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Check out We're Not Wizards at:
https://werenotwizards.podbean.com

Check out Kellen on We're Not Wizards Here: https://werenotwizards.podbean.com/e/boardgamebarrage/

Check out Neilan on We're Not Wizards Here: https://werenotwizards.podbean.com/e/neilan/

Join the discussion at:
https://boardgamebarrage.com/discord

Episoder(353)

#89: Classified Information

#89: Classified Information

Inspired by BoardGameGeek's new system for classifying board game mechanisms, we give our thoughts on the changes, as well as talk about classification in general. Somehow it always leads to heated di...

26 Sep 20191h 2min

#88: Essen SPIEL 2019 Preview

#88: Essen SPIEL 2019 Preview

Hello, again, Germany! Well, we don't actually ever go to Essen, but boy do we wish we could. There are always so many games that debut at Essen SPIEL that we wish we could play or buy ... and this ye...

19 Sep 201959min

#87: The Game of Life

#87: The Game of Life

No, not that game. We're talking about the life cycles of games, how we acquire them, how we end up moving on from them. Where do we generally get our games from, and how do we typically get rid of th...

12 Sep 201957min

#86: Shame! Shame! Shame!

#86: Shame! Shame! Shame!

Look, there's only so much time in the day, so we don't get to play every game we ought to. But some of those missed games hurt more than others, in fact, some of them are downright shameful. This wee...

5 Sep 201959min

#85: Episode Too: Attack of the Adjectives

#85: Episode Too: Attack of the Adjectives

Kellen's back, which some might say is too many hosts - apt, because we're an episode of extremes today. We're talking about games that are too simple, too complicated, too short, or too long, that mi...

29 Aug 20191h 7min

#84: Best With Two

#84: Best With Two

Kellen graces us with his absence, which means it's time for Mark and Neilan to start talking numbers. Specifically, player numbers. We're talking about optimal player counts for games, whether games ...

22 Aug 201948min

#83: Dexterous Laboratory

#83: Dexterous Laboratory

We're running components through our fingers this week, because we're ranking our favourite games that require dexterity. Whether it's flicking, stacking, or balancing, dexterity games tend to offer a...

15 Aug 20191h 6min

#82: Tales from the Tables

#82: Tales from the Tables

We just flew in from Indianapolis, and boy are our arms tired! From carrying all these games. But, more than the games, it's the people you meet that make the memories, so we're recovering from a very...

8 Aug 201945min

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