#128: The Means of Production with Richard Simpson

#128: The Means of Production with Richard Simpson

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

07:25 - Doughnut Dash
17:10 - Cities
21:37 - Azul: Stained Glass of Sintra
31:01 - L.L.A.M.A
35:25 - The Power of Production
35:34 - The Quacks of Quedlinburg
41:35 - The Last of Us Part II
47:15 - GKR: Heavy Hitters
49:24 - Cthulhu Wars
53:33 - Warhammer 40k
55:03 - Castles of Burgundy
55:29 - Container
56:10 - Tang Garden
58:09 - Krazy Wordz
59:23 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Check out We're Not Wizards at:
https://werenotwizards.podbean.com

Check out Kellen on We're Not Wizards Here: https://werenotwizards.podbean.com/e/boardgamebarrage/

Check out Neilan on We're Not Wizards Here: https://werenotwizards.podbean.com/e/neilan/

Join the discussion at:
https://boardgamebarrage.com/discord

Episoder(352)

#8: Just Deserts

#8: Just Deserts

Trapped on a desert island and forced to bring only five board games? We've all been there. And we're going back. To the island. The board game island. It's a question as old as time itself, a favouri...

5 Apr 201855min

#7: Kicking and Screaming

#7: Kicking and Screaming

Kickstarters. Can't live with 'em, can't rampantly overspend on incomplete unorthodox game designs without 'em. They're clearly a major force in the board game hobby, but are they a force for good, or...

28 Mar 201858min

#6: Today's Theme: Pronunciation

#6: Today's Theme: Pronunciation

Our feature topic this week is theme. How important is the theme of a board game to you? Does it affect your enjoyment of a game? What games best utilize their theme to put a neat little bow on their ...

22 Mar 201849min

#5: It's Good To Be Kingmaker

#5: It's Good To Be Kingmaker

Kingmaking is our feature topic this week. If you can't win, what's your responsibility as a good player? It's a complex, divisive topic, but then, we're complex, divisive people. We also talk about W...

16 Mar 201852min

#4: Buy Buy Buy

#4: Buy Buy Buy

How many board games do you need? If you're Mark, you need them all. Before we get there though, we also talk about what we've been playing, namely, John Company, Coffee Roaster, Adrenaline and Innova...

8 Mar 201847min

#3: Double Dragonfly

#3: Double Dragonfly

Rising Sun! Everyone's talking about it, and so must we. It's our feature topic this week, but first, a brief look at what else we've been playing: Spirit Island, Hardback and Decrypto. We close the s...

28 Feb 201852min

#2: Catching Trains and Mathing Trades

#2: Catching Trains and Mathing Trades

We talk about what we've been playing (1830, Archipelago and Gaia Project), we dive deep into math trading for board games, and close out with what we're looking forward to in the weeks ahead. Games a...

22 Feb 201845min

#1: I'm Not Upset, I'm Just Disappointed

#1: I'm Not Upset, I'm Just Disappointed

We each talk about a game we liked from 2017, a game that let us down, and what we're looking forward to in 2018, including When I Dream, Gloomhaven, Charterstone, Battle For Rokugan, and more. Games ...

15 Feb 201833min

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