#128: The Means of Production with Richard Simpson

#128: The Means of Production with Richard Simpson

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

07:25 - Doughnut Dash
17:10 - Cities
21:37 - Azul: Stained Glass of Sintra
31:01 - L.L.A.M.A
35:25 - The Power of Production
35:34 - The Quacks of Quedlinburg
41:35 - The Last of Us Part II
47:15 - GKR: Heavy Hitters
49:24 - Cthulhu Wars
53:33 - Warhammer 40k
55:03 - Castles of Burgundy
55:29 - Container
56:10 - Tang Garden
58:09 - Krazy Wordz
59:23 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Check out We're Not Wizards at:
https://werenotwizards.podbean.com

Check out Kellen on We're Not Wizards Here: https://werenotwizards.podbean.com/e/boardgamebarrage/

Check out Neilan on We're Not Wizards Here: https://werenotwizards.podbean.com/e/neilan/

Join the discussion at:
https://boardgamebarrage.com/discord

Episoder(352)

#313: That Don't Impress Me Much

#313: That Don't Impress Me Much

The only thing worse than coming away from a first game with a really bad impression, is when it takes a really long time to shake. Imagine all the amazing games you're not playing because of one bad ...

8 Aug 202459min

#312: Fantasy Draft: Spiel des Jahres Winners

#312: Fantasy Draft: Spiel des Jahres Winners

It's awards season, which means that Germany's back to tell us what games are popping off over there. And that also means we're back to tell you what we think about what they think. More than that - w...

25 Jul 202456min

#311: Of Lovers and Travel

#311: Of Lovers and Travel

We've all been travelling about so much recently (some of us may or may not still be) that we often find ourselves asking, "what games should I pack?" Some games are better suited for playing on the g...

11 Jul 202456min

#310: Bob's Decade Delights

#310: Bob's Decade Delights

Bob's back from his trip to 2014, and oh the wonders he's seen - games that not only were amazing back then, but somehow we're still talking about today! The counterpoint to our draft of games to last...

27 Jun 20241h 17min

#309: Moretuary

#309: Moretuary

More isn't always better, but that's sometimes a hard lesson to learn in the world of board games - we dig into an intriguing listener suggestion about how games (and gamers) can often fall into this ...

13 Jun 202450min

#308: Fantasy Draft: Games To Last a Decade

#308: Fantasy Draft: Games To Last a Decade

It's back, and it's spicier, more harrowing, and more lucrative than ever before! It's the Fantasy Draft, and this time we're changing things up by asking you not to vote for favourite games, but for ...

30 Mai 202450min

#307: Gotta Guess More Golden Geeks

#307: Gotta Guess More Golden Geeks

And by guess, I of course mean predict. Okay, you all know whether we're right or not by now, but cast your imagination back to a time where we had only the nominees for the 2023 Golden Geeks, and had...

16 Mai 20241h 1min

#306: We Could All Use a Little Change

#306: We Could All Use a Little Change

What? Your podcasters are evolving! While we're certainly steadfast in some of our opinions (ahem, Biblios) we were curious to reflect on how we've changed - nay, grown - in the years since we started...

2 Mai 20241h 5min

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