
#166: You've Got to Iterate to Innovate
Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this ...
25 Mar 202157min

#165: Thriving or Barely Surviving?
There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tan...
18 Mar 202158min

#164: Get Uncomfortable
It's getting a bit too comfortable around here. Time to put stones in our shoes, tighten our belts, and get out of our comfort zones. We talk about the times that we've found ourselves in unfamiliar o...
11 Mar 20211h 6min

#163: Our Listeners' Top 20 Board Games of All-Time 2021
Wow! We asked for your top twenty lists, and boy did you deliver. We've crunched the numbers on the hundreds of submissions, and created what we think is the definitive list of BGB listeners' favourit...
4 Mar 20211h

#162: God Does Not Play Dice
We're seeing a lot more versions of games that are X: The Dice Game or Y: The Card Game. These are (usually) simplified takes on beloved classics, but often end up changing the feel of the game dramat...
25 Feb 202157min

#161: Mechanically Bullish
Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don't like, and utilize it in a way that feels right. We take a look at some mechanics that...
18 Feb 202157min

#160: Resolutions and Revisitations
Look, when we made those resolutions in episode 105, how were we to know? The world exploded, and here we are, one year later, sheepishly looking back on the goals we set. But we're not beaten yet, we...
11 Feb 202149min

#159: Picking Favorites
We've been doing it a lot lately, so we thought we'd reflect on the ways that we evaluate our favourite games. How do you even begin to compare extremely dissimilar games, some party, some strategy? T...
4 Feb 202147min




















