#137: Past Its Prime

#137: Past Its Prime

Some games are built to last, and no, we're not just talking about the ... R-word. For others, the high highs of early games must give way to the dawning realization that all is not well. We look at reasons we might end up moving past games we once held in high regard. Before we overstay our welcome, we talk about Sandstone, Ctrl, The Fox in the Forest Duet, and Unmatched.

02:41 - Sandstone
11:09 - Ctrl
14:12 - The Fox in the Forest Duet
18:42 - The Crew: The Quest for Planet Nine
19:54 - Unmatched: Battle of Legends, Volume One
24:16 - Dice Throne
32:27 - Games Getting Worse with Time
38:50 - Innovation
39:47 - Mysterium
40:20 - Deception: Murder in Hong Kong
41:18 - Camel Up
43:05 - Shadow Hunters
43:38 - Container
45:52 - Five Tribes
47:32 - Mark's Menagerie Mixup
48:20 - Dungeon Fighter
48:20 - Tumblin-Dice
48:20 - Coconuts

Join the discussion at:
https://boardgamebarrage.com/discord

Episoder(355)

#131: But At What Cost?

#131: But At What Cost?

Even if the price is right, it might not be right for you. We all have different thresholds where a board game we're interested in crosses from, "maybe I'll wait for a sale" into "sure why not" territ...

16 Jul 202058min

#130: And the Award Goes To ...

#130: And the Award Goes To ...

It's award season when we say it is, so we're looking back at the Golden Geek Awards, The Dice Tower Awards, and the Spiel des Jahres nominees. We offer our thoughts on their picks, and how wrong they...

9 Jul 202053min

#129: Fight for Your Right to Party

#129: Fight for Your Right to Party

BGBBOB, party edition! For those not keeping up, that's BGB Best of Board Games, which is definitely not the final name (but also maybe is) for our recurring feature where we duel rank games into an i...

2 Jul 20201h 6min

#128: The Means of Production with Richard Simpson

#128: The Means of Production with Richard Simpson

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be a...

25 Jun 20201h 7min

#127: No Stupid Questions

#127: No Stupid Questions

We asked for your questions, and you provided! Some of you used Instagram, some of you used voicemail, but however you reached out, your voice was heard. We chose only a few to answer (quality notwith...

18 Jun 202057min

#126: So Very Wrong About Games

#126: So Very Wrong About Games

I know this is going to come as a shock, but sometimes we get things wrong. As we've worked our way through the hobby, we've discovered that some positions we once held, aren't ones we still do. So it...

11 Jun 202056min

#125: REwrite the Stars

#125: REwrite the Stars

Once loved board games will often circle back into the limelight with reprints, but we're also starting to see a lot more get remasters and remakes too. We take a look at this trend, and discuss some ...

4 Jun 202045min

#124: Constraints You Can See

#124: Constraints You Can See

While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it ...

28 Mai 202057min

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