#161: Mechanically Bullish

#161: Mechanically Bullish

Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don't like, and utilize it in a way that feels right. We take a look at some mechanics that we usually don't love, and the games that turned us around on them. Before we see things in a new light, we talk about CloudAge, Mariposas, and Faiyum.

03:04 - CloudAge
12:37 - Mariposas
18:01 - Faiyum
28:27 - Games that rescued a mechanism
28:40 - Performative Clues
29:05 - Time's Up
31:29 - On a Scale of One to T-Rex
32:19 - Action Points
32:52 - Flash Point: Fire Rescue
34:00 - Blood Rage
37:18 - Hidden Movement
37:18 - Nuns on the Run
37:45 - Specter Ops
38:35 - Scotland Yard
42:16 - Card Drafting
42:25 - Agricola
42:46 - 7 Wonders
43:53 - Paper Tales
44:25 - Inis
47:22 - Player Elimination
47:22 - Werewolf
47:40 - Shadow Hunters
48:09 - Secret Hitler
49:15 - Blood on the Clocktower
50:50 - "The Dice Game"
52:00 - For the King (and Me)
52:41 - Ra: The Dice Game

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Episoder(352)

#80: Gen Con 2019 Day Two

#80: Gen Con 2019 Day Two

Day two is over, but we're just getting started, because it's all about those Gen Con nights. We're up way too late, yet again, to give you the scoops from the floor. We talk about Finger Guns at High...

3 Aug 201920min

#79: Gen Con 2019 Day One

#79: Gen Con 2019 Day One

Gen Con! It's time yet again for freezer pants, gourmet coffee and going between the sheets. Join us for our quick day one impressions from the floor, and I mean that quite literally. We talk about Gr...

2 Aug 201919min

#78: You Gotta Get a Gimmick

#78: You Gotta Get a Gimmick

Gimmicks are elements of a game that are the fundamental selling point, the core attention grabbing mechanic or experience that the game is built around. This episode, we're breaking down gimmicks in ...

25 Jul 201946min

#77: What You Don't Know Can't Hurt You

#77: What You Don't Know Can't Hurt You

This week we're talking about hidden trackable information. That is, information about the game state that could be remembered or recorded, but the game design (usually) assumes that players haven't. ...

18 Jul 201959min

#76: Gen Con 2019 Preview

#76: Gen Con 2019 Preview

Gen Con 2019 is mere weeks away, and I bet you don't even know what games are going to be there. Fear not, we've got you covered! We're counting down our most anticipated games of the show, having met...

11 Jul 201950min

#75: Failing Forward

#75: Failing Forward

So, you're coming in last. You could sigh, lean back, mutter to yourself about all the things you should've done better ... or you could get back in there, soldier! Back on your feet! This week on the...

4 Jul 201957min

#74: Story Time with Paula Deming

#74: Story Time with Paula Deming

Special guest Paula Deming joins us this week to tell board game stories! We think back to especially funny times we had playing a board game, that were only made possible by the game itself. Before w...

27 Jun 201958min

#73: Dictionary Attack

#73: Dictionary Attack

You don't need no education, but you're getting one anyway. This week we're going to be explaining the meaning of some common but unclear board game words, for we are nothing if not your humble servan...

20 Jun 201959min

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