#161: Mechanically Bullish

#161: Mechanically Bullish

Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don't like, and utilize it in a way that feels right. We take a look at some mechanics that we usually don't love, and the games that turned us around on them. Before we see things in a new light, we talk about CloudAge, Mariposas, and Faiyum.

03:04 - CloudAge
12:37 - Mariposas
18:01 - Faiyum
28:27 - Games that rescued a mechanism
28:40 - Performative Clues
29:05 - Time's Up
31:29 - On a Scale of One to T-Rex
32:19 - Action Points
32:52 - Flash Point: Fire Rescue
34:00 - Blood Rage
37:18 - Hidden Movement
37:18 - Nuns on the Run
37:45 - Specter Ops
38:35 - Scotland Yard
42:16 - Card Drafting
42:25 - Agricola
42:46 - 7 Wonders
43:53 - Paper Tales
44:25 - Inis
47:22 - Player Elimination
47:22 - Werewolf
47:40 - Shadow Hunters
48:09 - Secret Hitler
49:15 - Blood on the Clocktower
50:50 - "The Dice Game"
52:00 - For the King (and Me)
52:41 - Ra: The Dice Game

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Episoder(352)

#289: Essen SPIEL 2023 Hype List

#289: Essen SPIEL 2023 Hype List

It's almost time for Essen SPIEL 2023, the great German Mecca of our people - and while we're not going ourselves, that's not going to stop us yearning. We're hear to tell you about all the amazing ga...

28 Sep 202356min

#288: Less is More

#288: Less is More

A little prune, a little embellish, a nip, a tuck, and a flourish, and we can get this thing just how we like it. We're looking at all the little things that we'd like to see more of, all the things w...

14 Sep 20231h 5min

#287: There's a Time and Place for Everything

#287: There's a Time and Place for Everything

Timing is everything, which is why it's so important that this episode came out when it did. Had we made it too early, it would have felt dated, and any later, you wouldn't have been ready for it. Bef...

31 Aug 202349min

#286: The Worst Duo, Kellen & Mark

#286: The Worst Duo, Kellen & Mark

I leave for one episode and these idiots are talking about eating board games. Hard hitting questions for hard hitting board game journalists, Kellen & Mark are on the scene reporting in. Before we cl...

17 Aug 202353min

#285: Starting is Easy, Finishing is Hard

#285: Starting is Easy, Finishing is Hard

A solid end game trigger can be such an overlooked part of the design of a game. The conventional wisdom for most things is to start strong and finish strong, so we look at some of our favourite ways ...

3 Aug 20231h 6min

#284: Gen Con 2023 Preview

#284: Gen Con 2023 Preview

It's convention season, and the big one is almost upon us, as board gamers across America prepare to descend on Indiana. Gen Con! We won't be there this year, but that won't stop us anticipating what ...

20 Jul 20231h 3min

#283: Good Artists Copy, Great Artists Steal

#283: Good Artists Copy, Great Artists Steal

Not all are as blessed as we are by the gift of truly original thought, and so many turn to others for inspiration. Whether it's Newton standing on the shoulders of giants, or stealing from our rich n...

6 Jul 202356min

#282: A Soupçon of Sackson

#282: A Soupçon of Sackson

After much consternation at his exclusion from our Mount Rushmore of games, we've decided to honour legendary designer Sid Sackson elsewhere - a BGB Designer Spotlight! I think these used to be called...

22 Jun 202352min

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