#166: You've Got to Iterate to Innovate

#166: You've Got to Iterate to Innovate

Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani.

01:34 - Dirge: The Rust Wars
09:23 - Electropolis
10:28 - Vinhos Deluxe Edition
12:15 - Architects of the West Kingdom
21:39 - Sagani
24:55 - Nova Luna
33:06 - Iterative Games
34:44 - Azul
37:11 - The Game
41:43 - Indian Summer
42:46 - Zombicide
43:52 - Marco Polo II: In the Service of the Khan
44:33 - Babylonia
45:50 - Yellow & Yangtze
47:04 - Caylus 1303
48:18 - Brass: Birmingham
52:07 - Strat-O-Matic Baseball
53:20 - Guards of Atlantis

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Episoder(355)

#252: Digital Killed the Tabletop Star

#252: Digital Killed the Tabletop Star

We all saw this coming. The inevitable digital future has come, and suddenly Mark is a book store owner who just discovered Kindles. It'd be sad if it weren't so inevitable. We discuss the rise of dig...

17 Nov 202254min

#251: Tabling the Teach

#251: Tabling the Teach

Look, I wasn't there, but my understanding is that Kellen got very mad about certain board game words and decided to change the course of the episode midstream. Which, you know, would be one thing, bu...

10 Nov 202234min

#250: The Times They Are a-Changin'

#250: The Times They Are a-Changin'

Two hundred and fifty episodes. That's ... a lot of episodes. That's a lot of time! And, boy, things have changed around here. Well some things. We look at what's different in the hobby since we start...

3 Nov 202252min

#249: The Essence of Excess

#249: The Essence of Excess

Games are getting bigger and more lavish, especially in the age of crowdfunding, but how far is too far? How many luxury bits, giant boxes of minis, and silk-screened wooden meeples until it's all gon...

27 Okt 202246min

#248: The Need for Theme

#248: The Need for Theme

The topic of theme has come up intermittently over the course of the podcast, but how important is it? Is it something that makes or breaks a game? Or would we be mostly okay if games were mostly non-...

20 Okt 202251min

#247: We Played A Heap of Games!

#247: We Played A Heap of Games!

What good would going to a convention be if we didn't play a lot of games? We're back from our trip, and it was filled to the brim of fine games played with fine people, and we're here to tell you abo...

13 Okt 20221h 5min

#246: SHUX 2022 Live with Tom Brewster

#246: SHUX 2022 Live with Tom Brewster

We're at SHUX! Well, we were, and while we were there, we tricked Tom Brewster of Shut Up & Sit Down to take time away from his busy schedule to join us on stage. This episode was recorded live, and w...

6 Okt 202248min

#245: Essen SPIEL 2022 Hype List

#245: Essen SPIEL 2022 Hype List

It's convention season, which means we're on the way to one convention, while talking about another. Every year a lot of new games get showed off at Essen SPIEL in Germany, and these are the ones we'r...

29 Sep 202254min

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