#166: You've Got to Iterate to Innovate

#166: You've Got to Iterate to Innovate

Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani.

01:34 - Dirge: The Rust Wars
09:23 - Electropolis
10:28 - Vinhos Deluxe Edition
12:15 - Architects of the West Kingdom
21:39 - Sagani
24:55 - Nova Luna
33:06 - Iterative Games
34:44 - Azul
37:11 - The Game
41:43 - Indian Summer
42:46 - Zombicide
43:52 - Marco Polo II: In the Service of the Khan
44:33 - Babylonia
45:50 - Yellow & Yangtze
47:04 - Caylus 1303
48:18 - Brass: Birmingham
52:07 - Strat-O-Matic Baseball
53:20 - Guards of Atlantis

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Episoder(354)

#58: Game Board Confessional

#58: Game Board Confessional

Time to 'fess up. We're admitting to all the transgressions we've made in the world of board gaming. We're not proud of it, but there are a lot of games we haven't played that we should have. There ar...

7 Mar 201945min

#57: Where There's a Will, There's a Gateway

#57: Where There's a Will, There's a Gateway

Gateway games are an often requested topic, but we wouldn't be us without a big old debate about them first. Are they important? Should you be trying to convert your friends at all? Isn't every game a...

28 Feb 201955min

#56: Shelf of Shape Up or Ship Out

#56: Shelf of Shape Up or Ship Out

It's always sad to see a game go. But sometimes it's just time to move on, to let it be free, to let someone else enjoy its esoteric rules and quirky components. Games leave our collections for many r...

21 Feb 201952min

#55: Answerversary

#55: Answerversary

One year, baby! We did it. It's our first anniversary, and we're celebrating by ... putting out an episode of the podcast. We got a couple of reader questions that we thought would be especially perti...

14 Feb 201942min

#54: 2019: An Up and Coming Year

#54: 2019: An Up and Coming Year

2019 is well underway, but with so many amazing games on the horizon, it's hard to know what to look out for. Fear not, listener, that's what we're here for. Join us as we count down our most anticipa...

7 Feb 201954min

#53: Objection!

#53: Objection!

Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? ...

31 Jan 201953min

#52: Fantastic Beasts and Where to Find Theme

#52: Fantastic Beasts and Where to Find Theme

Sometimes you're not looking to win or lose, you're looking for an experience. A lot of games promise to deliver thematic gameplay, but what does that mean for the mechanics? Does it have to be one wi...

24 Jan 201942min

#51: The Best of Times

#51: The Best of Times

We throw back to our very first episode, with our biggest surprises and disappointments of the year gone by. 2018 was a year of highs and lows, but sometimes you just don't see them coming. The differ...

17 Jan 201942min

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