#172: Don't Hate the Player, Hate the Game

#172: Don't Hate the Player, Hate the Game

After last week's love-fest made us all uncomfortable, we had to get back to what do best, spirited in-fighting. To that end, we've devised three debates around the same core: is that often criticized mechanic a design problem, or a player problem? Before we pit designers against players, we talk about Red Rising, Via Magica, and Alma Mater.

00:48 - Golden Geek Awards
04:36 - Red Rising
14:21 - Rise of Augustus
14:53 - Via Magica
20:17 - Alma Mater
29:36 - Board Game Barrage Wiki!
32:26 - Design problem or player problem?
33:11 - Player elimination
36:47 - Skull
37:55 - Secret Hitler
38:29 - Food Chain Magnate
40:33 - Diplomacy
43:40 - Alpha gamers
46:34 - Spirit Island
47:00 - Pandemic
51:31 - Kingmaking
55:50 - Rising Sun
57:04 - Cthulhu Wars
57:42 - Inis

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https://boardgamebarrage.com/wiki

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https://boardgamebarrage.com/discord

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https://boardgamebarrage.com/facebook

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Episoder(359)

#79: Gen Con 2019 Day One

#79: Gen Con 2019 Day One

Gen Con! It's time yet again for freezer pants, gourmet coffee and going between the sheets. Join us for our quick day one impressions from the floor, and I mean that quite literally. We talk about Gr...

2 Aug 201919min

#78: You Gotta Get a Gimmick

#78: You Gotta Get a Gimmick

Gimmicks are elements of a game that are the fundamental selling point, the core attention grabbing mechanic or experience that the game is built around. This episode, we're breaking down gimmicks in ...

25 Jul 201946min

#77: What You Don't Know Can't Hurt You

#77: What You Don't Know Can't Hurt You

This week we're talking about hidden trackable information. That is, information about the game state that could be remembered or recorded, but the game design (usually) assumes that players haven't. ...

18 Jul 201959min

#76: Gen Con 2019 Preview

#76: Gen Con 2019 Preview

Gen Con 2019 is mere weeks away, and I bet you don't even know what games are going to be there. Fear not, we've got you covered! We're counting down our most anticipated games of the show, having met...

11 Jul 201950min

#75: Failing Forward

#75: Failing Forward

So, you're coming in last. You could sigh, lean back, mutter to yourself about all the things you should've done better ... or you could get back in there, soldier! Back on your feet! This week on the...

4 Jul 201957min

#74: Story Time with Paula Deming

#74: Story Time with Paula Deming

Special guest Paula Deming joins us this week to tell board game stories! We think back to especially funny times we had playing a board game, that were only made possible by the game itself. Before w...

27 Jun 201958min

#73: Dictionary Attack

#73: Dictionary Attack

You don't need no education, but you're getting one anyway. This week we're going to be explaining the meaning of some common but unclear board game words, for we are nothing if not your humble servan...

20 Jun 201959min

#72: The Long and the Short of It

#72: The Long and the Short of It

Time is a precious resource, so let's not waste any; we're talking about game length. How long should a game be? Is it worse if a game is too long or too short? We wrestle with the fourth dimension in...

13 Jun 201942min

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