#178: The Power of Production

#178: The Power of Production

Because making board games is hard, it's not enough just to have some solid mechanics - the best games have a production that coheres with the design. We look at some examples of games where production considerations (or lack thereof) have helped or hurt how they play. Before we executively produce, we talk about The King is Dead: Second Edition, Equinox, and Enchanted Plumes.

01:48 - The King is Dead: Second Edition
10:15 - Colossal Arena
10:15 - Equinox
22:06 - Enchanted Plumes
32:40 - Production and design
34:33 - Bunny Kingdom
35:35 - Smartphone Inc.
36:40 - A Study in Emerald (Second Edition)
37:50 - Railroad Ink
42:30 - Nidavellir
44:45 - Mountain Goats
46:26 - Red Rising
47:58 - Scythe

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Episoder(355)

#171: A Complimentary Compilation

#171: A Complimentary Compilation

We had so many fun ideas for this week that we couldn't settle on just one! It's always great getting topic suggestions from our listeners, but not all of them can make a full episode, so we figured w...

29 Apr 20211h 12min

#170: Friedemann Friese Frenzy

#170: Friedemann Friese Frenzy

We love Friedemann Friese, so much so that we're devoting a whole episode to the green-haired designer - a comprehensive look back at his contribution to the hobby, and how we've gotten on with his ga...

22 Apr 202151min

#169: Our Most Anticipated Games of 2021

#169: Our Most Anticipated Games of 2021

We're starting to see the light at the end of the tunnel, and with the exciting possibility of actually being able to play games together again, we cast our minds forward to all the wonderful games ye...

15 Apr 20211h 14min

#168: Board Games Suck with Dan Hughes from Sporadically Board

#168: Board Games Suck with Dan Hughes from Sporadically Board

Dan Hughes from Sporadically Board joins us to flip the podcast on its head. Now that we've spent a hundred and sixty seven episodes raving about board games, it's only fair that we discuss all the re...

8 Apr 20211h 8min

#167: Cleanin' Out My Closet

#167: Cleanin' Out My Closet

As important as it is to talk about that which we have received, so must we mark the loss of the games whose time has passed. Board games leave our collections for many reasons, so we're going to revi...

1 Apr 202153min

#166: You've Got to Iterate to Innovate

#166: You've Got to Iterate to Innovate

Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this ...

25 Mar 202157min

#165: Thriving or Barely Surviving?

#165: Thriving or Barely Surviving?

There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tan...

18 Mar 202158min

#164: Get Uncomfortable

#164: Get Uncomfortable

It's getting a bit too comfortable around here. Time to put stones in our shoes, tighten our belts, and get out of our comfort zones. We talk about the times that we've found ourselves in unfamiliar o...

11 Mar 20211h 6min

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