#178: The Power of Production

#178: The Power of Production

Because making board games is hard, it's not enough just to have some solid mechanics - the best games have a production that coheres with the design. We look at some examples of games where production considerations (or lack thereof) have helped or hurt how they play. Before we executively produce, we talk about The King is Dead: Second Edition, Equinox, and Enchanted Plumes.

01:48 - The King is Dead: Second Edition
10:15 - Colossal Arena
10:15 - Equinox
22:06 - Enchanted Plumes
32:40 - Production and design
34:33 - Bunny Kingdom
35:35 - Smartphone Inc.
36:40 - A Study in Emerald (Second Edition)
37:50 - Railroad Ink
42:30 - Nidavellir
44:45 - Mountain Goats
46:26 - Red Rising
47:58 - Scythe

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Episoder(355)

#147: The Great Compromise

#147: The Great Compromise

At least in some things, you've got to give a little to get a little, but what would you give to get what you want? We're coming up with our big board game compromises, the things we'd happily trade a...

5 Nov 202058min

#146: Essen SPIEL 2020 Hype List

#146: Essen SPIEL 2020 Hype List

Essen SPIEL is the latest of the conventions in 2020 to go digital, which is convenient for us, because we weren't about to fly to Germany any time soon. We perused the upcoming games that were showca...

29 Okt 20201h 4min

#145: Zero to One Hundred: $100 Collection Triple Triumph

#145: Zero to One Hundred: $100 Collection Triple Triumph

We weren't going to let Kellen have the last word on what makes the perfect $100 collection, so the 139 squad is here to finish it out. Forgot the premise? You've lost all your board games, and only h...

22 Okt 202057min

#144: Zero to One Hundred: Red Tank's $100 Collection

#144: Zero to One Hundred: Red Tank's $100 Collection

It's an awful notion, but bear with me. What if you lost your entire board game collection, and had to rebuild it from scratch? Here's the catch, you only have one hundred dollars. We try to predict w...

15 Okt 202054min

#143: Pace Yourself

#143: Pace Yourself

Slow and steady might win the race, but it doesn't make for an exciting board game. Pacing is a vital component of most entertainment mediums that doesn't often get applied to board games, so we're go...

8 Okt 20201h 6min

#142: Play Me a Memory

#142: Play Me a Memory

Blessed are the forgetful, because they don't have to play memory games? After all, games with a strong memory component often get a bad rap in the hobby. We look at some of the reasons why very few g...

1 Okt 20201h 3min

#141: Expectations Great and Small

#141: Expectations Great and Small

We often build up the idea of what a game will be before we play it, whether for bad or good, and the reality of the game itself might deliver something we weren't expecting. We take a look at what of...

24 Sep 202056min

#140: All About Auctions

#140: All About Auctions

We return to our much loved feature from 2018, all about our favourite mechanics. This week, a mere two years later: auctions! We look at the good and bad sides of auction mechanics, and discuss our f...

17 Sep 20201h

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