#178: The Power of Production

#178: The Power of Production

Because making board games is hard, it's not enough just to have some solid mechanics - the best games have a production that coheres with the design. We look at some examples of games where production considerations (or lack thereof) have helped or hurt how they play. Before we executively produce, we talk about The King is Dead: Second Edition, Equinox, and Enchanted Plumes.

01:48 - The King is Dead: Second Edition
10:15 - Colossal Arena
10:15 - Equinox
22:06 - Enchanted Plumes
32:40 - Production and design
34:33 - Bunny Kingdom
35:35 - Smartphone Inc.
36:40 - A Study in Emerald (Second Edition)
37:50 - Railroad Ink
42:30 - Nidavellir
44:45 - Mountain Goats
46:26 - Red Rising
47:58 - Scythe

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Episoder(353)

#97: Eleven Herbs and Biases

#97: Eleven Herbs and Biases

We've all got them, whether we'll care to admit it or not, quirks and and biases that might be irrational, but nevertheless affect our judgement of the games we play. This week we're looking at a few ...

21 Nov 201952min

#96: The House of Bounce

#96: The House of Bounce

Uh oh, you're not enjoying the game you're playing. Now what? Is it okay to excuse yourself? Maybe it's better that you just call it rather than continue to have a bad time. This week we're talking ab...

14 Nov 201955min

#95: Holiday Hits

#95: Holiday Hits

Where has the year gone?! It's almost time to start packing our bags for various family gatherings, and inevitably the most important question becomes ... what games are we taking? Whether it's specif...

7 Nov 201956min

#94: Even When You're Losing

#94: Even When You're Losing

It took us almost a hundred episodes, but we finally reveal how to have fun with your friends even when you're losing. Specifically, we're talking about games and mechanisms that help us enjoy our los...

31 Okt 201952min

#93: Tap Tap, No Take-Backs

#93: Tap Tap, No Take-Backs

Blue Tank's back to talk take-backs, so take that to the bank. It's bound to happen, someone makes a mistake on their turn and desperately wants a do-over - but how do you handle it? It's a delicate b...

24 Okt 201959min

#92: Chasing the MacGuffin

#92: Chasing the MacGuffin

We're joined by the Blue Tank for a quick look back at SHUX, before we dive into a discussion on games that are better than their mechanics suggest. These are games that we might describe as not very ...

17 Okt 201956min

#91: SHUX 2019 Live with Quintin Smith

#91: SHUX 2019 Live with Quintin Smith

Shut Up & Sit Down's very own Quintin Smith joins us live on stage at SHUX 2019! We play a rousing game of Hundreds of Horses, discuss some games from the convention, and lay out the unspoken truths o...

10 Okt 201952min

#90: Timmy, Jenny, Spike

#90: Timmy, Jenny, Spike

Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three b...

3 Okt 201949min

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