#183: Catch a Falling Wallace ...?

#183: Catch a Falling Wallace ...?

Martin Wallace, titan of industry, man of steam and brass. He's made a lot of games, often involving trains, but sometimes also Cthulhu. We do a deep dive into the prolific designer's catalogue, in the next in the series that Mark (and nobody else) is calling BGB DOG. Before we put him in our pocket, we talk about Throne and the Grail, Race for the Galaxy, Dinogenics, and On Mars.

02:21 - Throne and the Grail
05:56 - Race for the Galaxy
09:19 - Lost Ruins of Arnak
11:19 - DinoGenics
18:19 - On Mars
26:44 - Martin Wallace
32:17 - Brass: Lancashire
34:29 - Brass: Birmingham
37:44 - Railways of the World
42:15 - Via Nebula
44:15 - Wildlands
45:58 - Age of Industry
46:51 - Nanty Narking
46:51 - Discworld: Ankh-Morpork
51:36 - A Study in Emerald (Second Edition)
53:43 - Hit Z Road
54:55 - Anno 1800
56:10 - Liberté

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Episoder(355)

#235: The Twin Game Showdown

#235: The Twin Game Showdown

There's a phenomenon called twin films, where competing studios release very similar movies at the same time. We imagine the same idea in board game land, and highlight some of the biggest board game ...

21 Jul 202258min

#234: It's About Family with Ambie Valdés from Board Game Blitz

#234: It's About Family with Ambie Valdés from Board Game Blitz

Ambie Valdés, from the excellent podcast Board Game Blitz, joins us to talk about family games, and possibly also the Fast and the Furious franchise. Ambie actually has kids, so might know a little mo...

14 Jul 202248min

#233: A Decade of Missed Games: 2010-2019

#233: A Decade of Missed Games: 2010-2019

Well, we can't play everything, and that was probably more true ten years ago than it is now. So we thought we'd look back at the decade past, and highlight some games that we feel like we missed out ...

7 Jul 20221h 4min

#232: Transcontinental Mailbag Express

#232: Transcontinental Mailbag Express

We're spread across the world and time, so we do the thing we should never do; we put the questions to you. Yes, you! It's a mailbag episode, we're answering a trio, a trilogy, a trichopteran of your ...

30 Jun 20221h 7min

#231: Why Fight When You Can Negotiate?

#231: Why Fight When You Can Negotiate?

Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it's more integral to the design. We look at games that we think integrate negotia...

23 Jun 202255min

#230: Worth the Weight

#230: Worth the Weight

While we tend to enjoy games across the whole spectrum, there's something particular about sinking your teeth into a really heavy game. But it's not always an easy prospect; conditions have to be just...

16 Jun 202257min

#229: The Positives of Being Negative

#229: The Positives of Being Negative

There's a lot of discourse lately about the pros and cons of negative board game coverage, and so of course we thought we ought to weigh in. Is there value in negative criticism versus positive, or sh...

9 Jun 20221h 4min

#228: Bob Is Beautiful

#228: Bob Is Beautiful

It's easy to get lost in mechanical discussions of games, and forget to appreciate them as physical creations. There can be beauty in games, and we're here to get to the heart of it the only way we kn...

2 Jun 20221h 21min

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