#183: Catch a Falling Wallace ...?

#183: Catch a Falling Wallace ...?

Martin Wallace, titan of industry, man of steam and brass. He's made a lot of games, often involving trains, but sometimes also Cthulhu. We do a deep dive into the prolific designer's catalogue, in the next in the series that Mark (and nobody else) is calling BGB DOG. Before we put him in our pocket, we talk about Throne and the Grail, Race for the Galaxy, Dinogenics, and On Mars.

02:21 - Throne and the Grail
05:56 - Race for the Galaxy
09:19 - Lost Ruins of Arnak
11:19 - DinoGenics
18:19 - On Mars
26:44 - Martin Wallace
32:17 - Brass: Lancashire
34:29 - Brass: Birmingham
37:44 - Railways of the World
42:15 - Via Nebula
44:15 - Wildlands
45:58 - Age of Industry
46:51 - Nanty Narking
46:51 - Discworld: Ankh-Morpork
51:36 - A Study in Emerald (Second Edition)
53:43 - Hit Z Road
54:55 - Anno 1800
56:10 - Liberté

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Episoder(355)

#59: Ain't Nothing Like It

#59: Ain't Nothing Like It

Some games offer an experience so unique, so unlike anything else, that you can't help but take notice. It might be a bold thematic setting, or a set of mechanics that you've never seen before. This w...

14 Mar 201957min

#58: Game Board Confessional

#58: Game Board Confessional

Time to 'fess up. We're admitting to all the transgressions we've made in the world of board gaming. We're not proud of it, but there are a lot of games we haven't played that we should have. There ar...

7 Mar 201945min

#57: Where There's a Will, There's a Gateway

#57: Where There's a Will, There's a Gateway

Gateway games are an often requested topic, but we wouldn't be us without a big old debate about them first. Are they important? Should you be trying to convert your friends at all? Isn't every game a...

28 Feb 201955min

#56: Shelf of Shape Up or Ship Out

#56: Shelf of Shape Up or Ship Out

It's always sad to see a game go. But sometimes it's just time to move on, to let it be free, to let someone else enjoy its esoteric rules and quirky components. Games leave our collections for many r...

21 Feb 201952min

#55: Answerversary

#55: Answerversary

One year, baby! We did it. It's our first anniversary, and we're celebrating by ... putting out an episode of the podcast. We got a couple of reader questions that we thought would be especially perti...

14 Feb 201942min

#54: 2019: An Up and Coming Year

#54: 2019: An Up and Coming Year

2019 is well underway, but with so many amazing games on the horizon, it's hard to know what to look out for. Fear not, listener, that's what we're here for. Join us as we count down our most anticipa...

7 Feb 201954min

#53: Objection!

#53: Objection!

Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? ...

31 Jan 201953min

#52: Fantastic Beasts and Where to Find Theme

#52: Fantastic Beasts and Where to Find Theme

Sometimes you're not looking to win or lose, you're looking for an experience. A lot of games promise to deliver thematic gameplay, but what does that mean for the mechanics? Does it have to be one wi...

24 Jan 201942min

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