#191: Take Off Every Zig

#191: Take Off Every Zig

While one of the appeals of following a specific game designer is the comforting familiarity of what they do best, it's also really fun to see them go off the garden path. We're looking at games and mechanics where one of our beloved designers zigged, when they easily could've zagged. Before we go our own way, we talk about Biosphere, The Ratcatcher: The Solo Adventure Game, and Stephenson's Rocket.

Timecodes:

01:46 – Biosphere
10:58 – The Ratcatcher: The Solo Adventure Game
19:10 – Stephenson's Rocket
30:51 – Neilan's at Gen Con!
31:42 – Designers "Zigging"
33:03 – Codenames
33:07 – Pictomania
35:25 – El Grande
35:36 – 6 nimmt!
37:25 – Blood of the Northmen
37:54 – Strasbourg
38:25 – FlowerFall
40:37 – Kitchen Rush
42:19 – Mercado de Lisboa
43:02 – Age of Steam Expansion: Portugal
46:51 – XCOM: The Board Game

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Episoder(353)

#233: A Decade of Missed Games: 2010-2019

#233: A Decade of Missed Games: 2010-2019

Well, we can't play everything, and that was probably more true ten years ago than it is now. So we thought we'd look back at the decade past, and highlight some games that we feel like we missed out ...

7 Jul 20221h 4min

#232: Transcontinental Mailbag Express

#232: Transcontinental Mailbag Express

We're spread across the world and time, so we do the thing we should never do; we put the questions to you. Yes, you! It's a mailbag episode, we're answering a trio, a trilogy, a trichopteran of your ...

30 Jun 20221h 7min

#231: Why Fight When You Can Negotiate?

#231: Why Fight When You Can Negotiate?

Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it's more integral to the design. We look at games that we think integrate negotia...

23 Jun 202255min

#230: Worth the Weight

#230: Worth the Weight

While we tend to enjoy games across the whole spectrum, there's something particular about sinking your teeth into a really heavy game. But it's not always an easy prospect; conditions have to be just...

16 Jun 202257min

#229: The Positives of Being Negative

#229: The Positives of Being Negative

There's a lot of discourse lately about the pros and cons of negative board game coverage, and so of course we thought we ought to weigh in. Is there value in negative criticism versus positive, or sh...

9 Jun 20221h 4min

#228: Bob Is Beautiful

#228: Bob Is Beautiful

It's easy to get lost in mechanical discussions of games, and forget to appreciate them as physical creations. There can be beauty in games, and we're here to get to the heart of it the only way we kn...

2 Jun 20221h 21min

#227: Board Games: The Sequel: Part II: Electric Boogaloo

#227: Board Games: The Sequel: Part II: Electric Boogaloo

It doesn't happen as much as it does in other industries, but every so often the people at the top demand serialization. We're talking about sequels in board games, when they work, when they (super) d...

26 Mai 202257min

#226: Metapod

#226: Metapod

Metagaming is all about the game that exists within (and without) the game - it's everything that's not written in the rules. Whether that's something that emerges at your table, or in the community a...

19 Mai 20221h 6min

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