#191: Take Off Every Zig

#191: Take Off Every Zig

While one of the appeals of following a specific game designer is the comforting familiarity of what they do best, it's also really fun to see them go off the garden path. We're looking at games and mechanics where one of our beloved designers zigged, when they easily could've zagged. Before we go our own way, we talk about Biosphere, The Ratcatcher: The Solo Adventure Game, and Stephenson's Rocket.

Timecodes:

01:46 – Biosphere
10:58 – The Ratcatcher: The Solo Adventure Game
19:10 – Stephenson's Rocket
30:51 – Neilan's at Gen Con!
31:42 – Designers "Zigging"
33:03 – Codenames
33:07 – Pictomania
35:25 – El Grande
35:36 – 6 nimmt!
37:25 – Blood of the Northmen
37:54 – Strasbourg
38:25 – FlowerFall
40:37 – Kitchen Rush
42:19 – Mercado de Lisboa
43:02 – Age of Steam Expansion: Portugal
46:51 – XCOM: The Board Game

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Episoder(356)

#12: More Isn't Always Better

#12: More Isn't Always Better

This week, we explain and expound our experiences with expansions. Improvements, tweaks, variability: the benefits are clear, but what does tacking more onto a game mean for all your players? Is it al...

3 Mai 201858min

#11: Heavy is the Head that Wears the Crown

#11: Heavy is the Head that Wears the Crown

Why is everything so heavy? Well, we all played Dominant Species together, and so we're in a heavy sort of mood. There's a very vocal subset of the community that'll insist a game isn't worth playing ...

26 Apr 201854min

#10: Everyone is Wrong and We are Right

#10: Everyone is Wrong and We are Right

Did you know that sometimes the internet is wrong? Thankfully we're here to tell you what's up, and right the wrongs that BoardGameGeek hath wrought. You see, there are some games in their database th...

19 Apr 201852min

#9: PhD in Legacy

#9: PhD in Legacy

Legacy. What is a legacy? It's podcasting in a studio you don't get to see. And now that I've drawn in all the Hamilton fans, let's talk about board games! Specifically, board games that have campaign...

12 Apr 201857min

#8: Just Deserts

#8: Just Deserts

Trapped on a desert island and forced to bring only five board games? We've all been there. And we're going back. To the island. The board game island. It's a question as old as time itself, a favouri...

5 Apr 201855min

#7: Kicking and Screaming

#7: Kicking and Screaming

Kickstarters. Can't live with 'em, can't rampantly overspend on incomplete unorthodox game designs without 'em. They're clearly a major force in the board game hobby, but are they a force for good, or...

28 Mar 201858min

#6: Today's Theme: Pronunciation

#6: Today's Theme: Pronunciation

Our feature topic this week is theme. How important is the theme of a board game to you? Does it affect your enjoyment of a game? What games best utilize their theme to put a neat little bow on their ...

22 Mar 201849min

#5: It's Good To Be Kingmaker

#5: It's Good To Be Kingmaker

Kingmaking is our feature topic this week. If you can't win, what's your responsibility as a good player? It's a complex, divisive topic, but then, we're complex, divisive people. We also talk about W...

16 Mar 201852min

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