#222: Are You the Gatekeeper?

#222: Are You the Gatekeeper?

There are many ways that we can accidentally contribute to gatekeeping in the hobby - pushing those who want to embrace it away. Whether it's to those outside, or even, bizarrely, to those already in, we break down the subtle (and unsubtle) ways we do it, whether or not we mean to. Before we find the keymaster, we talk about San Marco, Gloomhaven: Jaws of the Lion, and Ghosts of Christmas.

02:28 - San Marco
10:57 - Gloomhaven: Jaws of the Lion
20:34 - Ghosts of Christmas
32:03 - Exploding Kittens
32:18 - Catan
33:17 - Wingspan
43:02 - Codenames

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Episoder(358)

#166: You've Got to Iterate to Innovate

#166: You've Got to Iterate to Innovate

Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this ...

25 Mar 202157min

#165: Thriving or Barely Surviving?

#165: Thriving or Barely Surviving?

There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tan...

18 Mar 202158min

#164: Get Uncomfortable

#164: Get Uncomfortable

It's getting a bit too comfortable around here. Time to put stones in our shoes, tighten our belts, and get out of our comfort zones. We talk about the times that we've found ourselves in unfamiliar o...

11 Mar 20211h 6min

#163: Our Listeners' Top 20 Board Games of All-Time 2021

#163: Our Listeners' Top 20 Board Games of All-Time 2021

Wow! We asked for your top twenty lists, and boy did you deliver. We've crunched the numbers on the hundreds of submissions, and created what we think is the definitive list of BGB listeners' favourit...

4 Mar 20211h

#162: God Does Not Play Dice

#162: God Does Not Play Dice

We're seeing a lot more versions of games that are X: The Dice Game or Y: The Card Game. These are (usually) simplified takes on beloved classics, but often end up changing the feel of the game dramat...

25 Feb 202157min

#161: Mechanically Bullish

#161: Mechanically Bullish

Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don't like, and utilize it in a way that feels right. We take a look at some mechanics that...

18 Feb 202157min

#160: Resolutions and Revisitations

#160: Resolutions and Revisitations

Look, when we made those resolutions in episode 105, how were we to know? The world exploded, and here we are, one year later, sheepishly looking back on the goals we set. But we're not beaten yet, we...

11 Feb 202149min

#159: Picking Favorites

#159: Picking Favorites

We've been doing it a lot lately, so we thought we'd reflect on the ways that we evaluate our favourite games. How do you even begin to compare extremely dissimilar games, some party, some strategy? T...

4 Feb 202147min

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