
#22: Baby's First Social Interaction
Multiplayer Solitaire doesn't have to be a bad thing! Sometimes we're just not always looking for high interaction, high conflict games, and that's okay. We break down some games with low interaction,...
12 Jul 201856min

#21: The Beautiful Game
World Cup fever sweeps the podcast, as we consider the analogies between board gaming and sport. We also talk about Harvest, Caylus, Exit: The Game, and Trajan. 2:07 - Harvest 4:27 - Caylus 9:45 - Exi...
5 Jul 201850min

#20: Harder, Better, Faster, Stronger
We're counting down games that replace other games in our collections! We also talk about Chimera Station. 01:31 - Chimera Station 05:16 - Games That Replaced Others 06:49 - Queendomino 08:28 - San Ju...
28 Jun 201857min

#19: What Are You Made Of?
What would a board game be without components? Just rules and a box, I guess. Before we pick up our pieces, we talk about Wildcatters, Bärenpark, Chimera, Star Cartel, and Council of 4. 01:20 - Wildca...
21 Jun 201847min

#18: You Get What You Give
Skill and experience should be important parts of determining the winner of a game, but what about new players? Accessibility is important too, so, where's the balance? We also talk about High Society...
14 Jun 201855min

#17: The Best Things in Life Are $20 or Less
What games can you get for $20? Quite a few really good ones, it turns out. We also discuss Scythe, Watson & Holmes, and Mansions of Madness: Second Edition. 01:34 - Scythe 10:44 - Watson & Holmes 13:...
7 Jun 201859min

#16: How to Win Friends & Area Control People
We wrap up the mechanics trilogy with Kalen's pick, area control. We also talk about Herbaceous Sprouts, Fae, Explorers of the North Sea, Wiz-War, and Imperial 2030. 02:40 - Herbaceous Sprouts 04:53 -...
31 Mai 201852min

#15: Keep Your Hands to Yourself
Week two of our favourite mechanics in board games is Mark's pick, hand management. We also talk about Ascending Empires, Funky Chicken, Felicity: The Cat in the Sack, and New Corp Order. 01:47 - Asce...
24 Mai 201846min





















