#275: Building and Breaking Conventions

#275: Building and Breaking Conventions

Any creative work is built on a lot of conventions - things that we take as granted, the unspoken rules that must be followed. We get a lot of really great games by following design conventions, but some times, in order to innovate we have to break them. Before we try to find the balance between convention and innovation, we talk about Darwin's Journey, Aleph Null, and Rome in a Day.

Timecodes:

02:00 - Darwin's Journey
13:44 - Aleph Null
21:07 - Rome in a Day
30:09 - Innovation vs. Convention
33:14 - Root
36:02 - Teotihuacan: City of Gods
36:02 - Tekhenu: Obelisk of the Sun
36:17 - Tiletum
38:17 - Tower of Babel
42:04 - Oath: Chronicles of Empire and Exile
42:31 - Horseless Carriage
42:49 - Atiwa
44:04 - Inis
45:14 - The Castles of Burgundy

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Episoder(358)

#118: Of the Utmost Importance

#118: Of the Utmost Importance

What could be a more important topic than importance itself? This week, we're talking about the most important board games of the last decade, and what it even means for a board game to be worthy of t...

16 Apr 202056min

#117: All Decked Out

#117: All Decked Out

It's time for another "What we love, what we hate", and this time we're looking at deck builders! Its been twelve years since Dominion blew things up, and since then you don't have to look very far to...

9 Apr 202056min

#116: The Cyber Reloaded

#116: The Cyber Reloaded

To make it through quarantine, we take another look at digital games in a time when it might just be our only option. We've got to get our board game fill somehow! We investigate how our relationship ...

2 Apr 202050min

#115: Gone But Not Forgotten

#115: Gone But Not Forgotten

There's only so much space on our shelves, so games don't always stick around forever, but that doesn't always mean that we don't like them. There are many reasons that a good game might get the boot,...

26 Mar 202058min

#114: Let It Grow

#114: Let It Grow

Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we're focusing on the latt...

19 Mar 202047min

#113: Trust is Good, Area Control is Better

#113: Trust is Good, Area Control is Better

Area control is the first subject of our new recurring feature, "What we love, what we hate", where we deep dive into a single mechanic and describe ... well, exactly that! We tend to enjoy games that...

12 Mar 202055min

#112: We Played a Bunch of Games!

#112: We Played a Bunch of Games!

Let me set the scene: It's a late night at a hotel in Nevada, we're sprawled on the floor around a microphone, and we're flexing our tired hands after three days spent playing so many board games. Com...

5 Mar 202052min

#111: Conventional Wisdom

#111: Conventional Wisdom

We've learned a thing or two about game nights and conventions over the years. The hobby has changed, and we've had to change with it! This episode, we talk about what's different with how we approach...

27 Feb 202047min

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