#278: Check Check Check

#278: Check Check Check

We're lucky to have covered wide swathes of the board game world, but there was a time when some of those things were aspirational. Like achievements to cross off on the great board game check list ... or like that Morgan Freeman and Jack Nicholson movie. You know they invented that phrase? Wild. Before we make our list, we talk about Municipium, and Yucatan.

Timecodes:

02:27 - Municipium
12:47 - Yucatan
29:38 - Board game checklist/bucket list
31:17 - Twilight Imperium: Fourth Edition
35:15 - Diplomacy
35:57 - Playing landmark games
38:39 - Blood on the Clocktower
41:05 - Board game conventions
45:24 - Board game meetups
48:10 - You don't need everything for a game
48:29 - Dominion
49:52 - Guards of Atlantis II
50:38 - Two player and abstract games
52:26 - Designing a board game

Send us topic ideas at:
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Episoder(358)

#287: There's a Time and Place for Everything

#287: There's a Time and Place for Everything

Timing is everything, which is why it's so important that this episode came out when it did. Had we made it too early, it would have felt dated, and any later, you wouldn't have been ready for it. Bef...

31 Aug 202349min

#286: The Worst Duo, Kellen & Mark

#286: The Worst Duo, Kellen & Mark

I leave for one episode and these idiots are talking about eating board games. Hard hitting questions for hard hitting board game journalists, Kellen & Mark are on the scene reporting in. Before we cl...

17 Aug 202353min

#285: Starting is Easy, Finishing is Hard

#285: Starting is Easy, Finishing is Hard

A solid end game trigger can be such an overlooked part of the design of a game. The conventional wisdom for most things is to start strong and finish strong, so we look at some of our favourite ways ...

3 Aug 20231h 6min

#284: Gen Con 2023 Preview

#284: Gen Con 2023 Preview

It's convention season, and the big one is almost upon us, as board gamers across America prepare to descend on Indiana. Gen Con! We won't be there this year, but that won't stop us anticipating what ...

20 Jul 20231h 3min

#283: Good Artists Copy, Great Artists Steal

#283: Good Artists Copy, Great Artists Steal

Not all are as blessed as we are by the gift of truly original thought, and so many turn to others for inspiration. Whether it's Newton standing on the shoulders of giants, or stealing from our rich n...

6 Jul 202356min

#282: A Soupçon of Sackson

#282: A Soupçon of Sackson

After much consternation at his exclusion from our Mount Rushmore of games, we've decided to honour legendary designer Sid Sackson elsewhere - a BGB Designer Spotlight! I think these used to be called...

22 Jun 202352min

#281: Fantasy Draft: BoardGameGeek 901-1000

#281: Fantasy Draft: BoardGameGeek 901-1000

We've reached the end of our fantasy draft series, the last in this increasingly dire list of games from which we pluck five gems each, and then get you to vote on your favourites. There's a (potentia...

15 Jun 20231h 5min

#280: Equal and Opposite Interactions

#280: Equal and Opposite Interactions

We're veering into the dark roads of board game classification, but this time with a goal in mind - how to best highlight games that feature strong interaction. Shouldn't BoardGameGeek have a scale fo...

8 Jun 202345min

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