#285: Starting is Easy, Finishing is Hard

#285: Starting is Easy, Finishing is Hard

A solid end game trigger can be such an overlooked part of the design of a game. The conventional wisdom for most things is to start strong and finish strong, so we look at some of our favourite ways that games can end. Before we reach the end of the road, we talk about Robot Quest Arena, Mr. President: The American Presidency, 2001-2020, and Expeditions.

Timecodes:

02:07 - Robot Quest Arena
08:52 - Mr. President: The American Presidency, 2001-2020
30:11 - Expeditions
47:33 - Inis
48:09 - Azul
51:35 - Ethnos
51:52 - Pax Pamir: Second Edition
52:31 - I'm the Boss!
53:12 - Archipelago
54:22 - War of the Ring: Second Edition
55:16 - Innovation
55:31 - Pax Porfiriana
55:41 - John Company: Second Edition
56:16 - Dune
56:51 - Stationfall
57:25 - 7 Wonders Duel
58:34 - The Quest for El Dorado
1:00:04 - Scythe
1:00:45 - Blood Rage

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Episoder(355)

#235: The Twin Game Showdown

#235: The Twin Game Showdown

There's a phenomenon called twin films, where competing studios release very similar movies at the same time. We imagine the same idea in board game land, and highlight some of the biggest board game ...

21 Jul 202258min

#234: It's About Family with Ambie Valdés from Board Game Blitz

#234: It's About Family with Ambie Valdés from Board Game Blitz

Ambie Valdés, from the excellent podcast Board Game Blitz, joins us to talk about family games, and possibly also the Fast and the Furious franchise. Ambie actually has kids, so might know a little mo...

14 Jul 202248min

#233: A Decade of Missed Games: 2010-2019

#233: A Decade of Missed Games: 2010-2019

Well, we can't play everything, and that was probably more true ten years ago than it is now. So we thought we'd look back at the decade past, and highlight some games that we feel like we missed out ...

7 Jul 20221h 4min

#232: Transcontinental Mailbag Express

#232: Transcontinental Mailbag Express

We're spread across the world and time, so we do the thing we should never do; we put the questions to you. Yes, you! It's a mailbag episode, we're answering a trio, a trilogy, a trichopteran of your ...

30 Jun 20221h 7min

#231: Why Fight When You Can Negotiate?

#231: Why Fight When You Can Negotiate?

Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it's more integral to the design. We look at games that we think integrate negotia...

23 Jun 202255min

#230: Worth the Weight

#230: Worth the Weight

While we tend to enjoy games across the whole spectrum, there's something particular about sinking your teeth into a really heavy game. But it's not always an easy prospect; conditions have to be just...

16 Jun 202257min

#229: The Positives of Being Negative

#229: The Positives of Being Negative

There's a lot of discourse lately about the pros and cons of negative board game coverage, and so of course we thought we ought to weigh in. Is there value in negative criticism versus positive, or sh...

9 Jun 20221h 4min

#228: Bob Is Beautiful

#228: Bob Is Beautiful

It's easy to get lost in mechanical discussions of games, and forget to appreciate them as physical creations. There can be beauty in games, and we're here to get to the heart of it the only way we kn...

2 Jun 20221h 21min

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