#285: Starting is Easy, Finishing is Hard

#285: Starting is Easy, Finishing is Hard

A solid end game trigger can be such an overlooked part of the design of a game. The conventional wisdom for most things is to start strong and finish strong, so we look at some of our favourite ways that games can end. Before we reach the end of the road, we talk about Robot Quest Arena, Mr. President: The American Presidency, 2001-2020, and Expeditions.

Timecodes:

02:07 - Robot Quest Arena
08:52 - Mr. President: The American Presidency, 2001-2020
30:11 - Expeditions
47:33 - Inis
48:09 - Azul
51:35 - Ethnos
51:52 - Pax Pamir: Second Edition
52:31 - I'm the Boss!
53:12 - Archipelago
54:22 - War of the Ring: Second Edition
55:16 - Innovation
55:31 - Pax Porfiriana
55:41 - John Company: Second Edition
56:16 - Dune
56:51 - Stationfall
57:25 - 7 Wonders Duel
58:34 - The Quest for El Dorado
1:00:04 - Scythe
1:00:45 - Blood Rage

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Episoder(355)

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#59: Ain't Nothing Like It

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14 Mar 201957min

#58: Game Board Confessional

#58: Game Board Confessional

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7 Mar 201945min

#57: Where There's a Will, There's a Gateway

#57: Where There's a Will, There's a Gateway

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28 Feb 201955min

#56: Shelf of Shape Up or Ship Out

#56: Shelf of Shape Up or Ship Out

It's always sad to see a game go. But sometimes it's just time to move on, to let it be free, to let someone else enjoy its esoteric rules and quirky components. Games leave our collections for many r...

21 Feb 201952min

#55: Answerversary

#55: Answerversary

One year, baby! We did it. It's our first anniversary, and we're celebrating by ... putting out an episode of the podcast. We got a couple of reader questions that we thought would be especially perti...

14 Feb 201942min

#54: 2019: An Up and Coming Year

#54: 2019: An Up and Coming Year

2019 is well underway, but with so many amazing games on the horizon, it's hard to know what to look out for. Fear not, listener, that's what we're here for. Join us as we count down our most anticipa...

7 Feb 201954min

#53: Objection!

#53: Objection!

Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? ...

31 Jan 201953min

#52: Fantastic Beasts and Where to Find Theme

#52: Fantastic Beasts and Where to Find Theme

Sometimes you're not looking to win or lose, you're looking for an experience. A lot of games promise to deliver thematic gameplay, but what does that mean for the mechanics? Does it have to be one wi...

24 Jan 201942min

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