#80: A Roll of the DICE

#80: A Roll of the DICE

Most of you know EA-owned DICE as the Scandinavian creators of the Battlefield series (and the resuscitators of Star Wars Battlefront, too), but tucked quietly away in Los Angeles is a DICE support studio aptly called DICE LA. DICE LA is essentially the remnants of the old Medal of Honor team Danger Close that's since been relegated to secondary status, but it appears all of that's about to change. Electronic Arts has opted to dispatch the creative might of Respawn co-founder Vince Zampella to revitalize and rebrand the dev, with a new game promised for the coming years. Is this a wise move, or is EA getting distracted by shiny objects to the detriment of perhaps its most reliable talent? Let's chat about it. Then: Sony talks PlayStation 5 at CES (kinda), Dragon Quest XII is officially in development, Final Fantasy VII Remake is getting a demo, and much more. Plus: Listener questions galore, and Colin tells Chris he's getting drafted and going to Iran to fight on our behalf. How unfortunate for him. Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Episoder(429)

#429 | Your Crystal Ball Ain't So Crystal Clear

#429 | Your Crystal Ball Ain't So Crystal Clear

A player-organized "PlayStation Blackout" recently asked Sony's hardcore customers to stay off of PSN for a mere week. It was a no doubt modest ask -- one that wasn't going to break the brand -- and i...

21 Sep 4h

#428 | Fetch the Anesthetist

#428 | Fetch the Anesthetist

So much bad mojo currently surrounds the PlayStation brand, that the negativity is starting to feel more like a trend than a temporary happenstance. The most recent news -- that Sony cancelled Kojima'...

14 Sep 4h 34min

#427 | You Remain Selfless, Cold, and Composed

#427 | You Remain Selfless, Cold, and Composed

PlayStation's dueling State of Play presentations -- one for western audiences and the other for its native Japanese territory -- hasn't quelled the ever-increasing animus for the brand in some corner...

7 Sep 3h 30min

#426 | It's Interesting When People Die

#426 | It's Interesting When People Die

It's finally time! Rockstar has revealed an in-depth look at Grand Theft Auto VI for the first time, with tons of gameplay, details, and more that so many tens of millions of fans have been hungry for...

31 Aug 4h 33min

#425 | Am I More Than You Bargained For Yet?

#425 | Am I More Than You Bargained For Yet?

Sony's mishandling of its games-as-a-service initiative is well-worn territory here on Sacred Symbols, but that doesn't mean the fallout doesn't persist. This time around, Guerrilla's new multiplayer ...

24 Aug 4h 57min

#424 | Think Someone's About To Be Carved

#424 | Think Someone's About To Be Carved

On PlayStation 5 in the near future, you're going to be hacking, slashing, stabbing, and serrating your enemies with reckless abandon. For starters, the dangerously-clawed Wolverine emerges in Septemb...

17 Aug 4h 4min

#423 | I Swear To God, All I Do Is Cash Out

#423 | I Swear To God, All I Do Is Cash Out

After roughly half-a-dozen episodes of unfortunate absence, we're pleased to welcome Dustin back to the fold, and just in the nick of time at that. A trio of interesting stories have bubbled to the su...

10 Aug 4h 3min

#422 | You're Asking Me, Will My Love Grow?

#422 | You're Asking Me, Will My Love Grow?

Sure, there's a lot of anger in our ecosystem right now, but what about all that's upcoming, all that could potentially change our moods? For instance, God of War: Laufey has received a February '27 r...

3 Aug 4h 1min

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