#331 | I Can See Inside You, the Sickness Is Rising

#331 | I Can See Inside You, the Sickness Is Rising

It's not been a good week for PlayStation's vaunted first party studios. For starters, Insomniac's long-in-development licensed Marvel title Wolverine (first revealed to the public way back in 2021) has lost both its game and creative directors, an ominous sign that something has gone seriously wrong behind-the-scenes. Meanwhile, two Sony-owned teams -- Firewalk and Neon Koi -- have been shuttered outright, ending any glimpse of a return for the troubled service game Concord, and stymying mightily Sony's glacial mobile initiatives. Between blowing billions on Bungie, the disaster of the aforementioned Concord, the cancellation of a slate of fare (including The Last of Us Online), and a trickling first party pipeline, what exactly is going on at Sony? And who's responsible for this mess, anyway? We have an enormous amount to discuss. We wrap things up with listener inquiries, of course. What are some of our favorite defunct gaming websites? Should the Tales JRPG series be played in a certain order? Is Sonic experiencing a sales (and critical) renaissance? Can we stop with all the flagrant tipping, already? This episode is sponsored by BetterHelp. Give online therapy a try at https://www.betterhelp.com/SYMBOLS and get on your way to being your best self. Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Episoder(420)

#420 | Taste the Thinnest of Oxygen

#420 | Taste the Thinnest of Oxygen

A new report from a trusted gaming industry analyst projects PlayStation 6 to launch in 2028 and sell only four million units in its first calendar year on the market. When you consider that even PS3 ...

20 Jul 4h 6min

#419 | Don't Break the Silence, Don't Let Me Win

#419 | Don't Break the Silence, Don't Let Me Win

We're more than a week removed from the controversial decision to scrap new physical releases for PlayStation hardware beginning in early 2028, and even with a robust outpouring of rage from a portion...

13 Jul 4h 35min

#418 | Nevermind, These Are Horrid Times

#418 | Nevermind, These Are Horrid Times

It seems that no matter where one looks in the gaming industry, there's bad news on the horizon. Such is certainly the case with Sony, as the Japanese company announced two pieces of bad news concurre...

6 Jul 4h 46min

#417 | It's Not Far Down to Paradise

#417 | It's Not Far Down to Paradise

With Grand Theft Auto VI finally launching this November, we've been left without a key piece of information: Its price. Conjecture and prognostication has run rampant, but now we have confirmation th...

29 Jun 4h 12min

#416 | Stare Straight Ahead, Ignore the Responsibility

#416 | Stare Straight Ahead, Ignore the Responsibility

PlayStation Network has once again been targeted by nefarious actors, this time exposing flaws in Sony's online infrastructure that we never even considered. If you've noticed weird games popping-up i...

22 Jun 4h 15min

#415 | What's Real and What's For Sale?

#415 | What's Real and What's For Sale?

We're coming off of our Summer Game Fest-related high, toting a bunch of news from publisher-driven events that occurred after we published our last episode. For starters, the Xbox Showcase... showcas...

15 Jun 4h 44min

#414 | This Is the Revelation of the Year

#414 | This Is the Revelation of the Year

What a week! Our jam-packed episode of Sacred Symbols covers all of the announcements from both Sony's State of Play presentation, as well as Geoff Keighley's Summer Games Fest showcase. And let's jus...

8 Jun 6h 29min

#413 | People Told Us It Would Never Transpire

#413 | People Told Us It Would Never Transpire

We know many of you are tired of talking about Bungie, and frankly, we're kind of tired of discussing them, too. Then again, we're captive to the news, so blame Sony for purchasing them. On the back o...

1 Jun 4h 25min

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