Stuck in the Uncanny Valley
Imaginary Worlds22 Mar 2018

Stuck in the Uncanny Valley

The holy grail for many animators is to create digital humans that can pass for the real thing -- in other words to cross the "uncanny valley." The problem is that the closer they get to realism, the more those almost-real humans repulse us. Blame evolution for that. I talk with Hal Hickel from ILM who brought Peter Cushing to life on Rogue One, Marianne Hayden who worked on games like The Last of Us and Uncharted for Naughty Dog studios, Vladimir Mastilovic from 3Lateral studios who worked on Hellblade: Senua's Sacrifice, and SVA instructor Terrence Masson about what it takes to cross that valley.Learn more about your ad choices. Visit megaphone.fm/adchoices Learn more about your ad choices. Visit podcastchoices.com/adchoices

Episoder(301)

Playing Blind

Playing Blind

Video games are an inherently visual medium that traditionally haven’t been very accessible to blind people. But there are plenty of blind players who enjoy games and want to lower the barriers to ent...

16 Sep 202131min

Cartoonish Gender

Cartoonish Gender

Queer representation in children’s cartoons has never been better, but the road to get here has been fraught. I talk with podcaster Dawn H and journalist Sara Century about how the first type of queer...

2 Sep 202132min

The Legend of Musashi

The Legend of Musashi

An entire subgenre of samurai films, shows, manga, anime and games can be traced back to one person – a real life samurai named Miyamoto Musashi. He was not the first samurai to achieve fame, but his ...

19 Aug 202131min

Giving Imaginary Advice

Giving Imaginary Advice

If you’ve ever searched for my podcast, you probably came across a show with a similar title: Imaginary Advice. I quickly became a fan of Imaginary Advice because the host Ross Sutherland walks the li...

5 Aug 202138min

Harley Quinn (Special Edition)

Harley Quinn (Special Edition)

Every year, I like to play a full-length version of an interview from a previous episode where a lot of great material ended up on the proverbial cutting room floor. In 2019, I interviewed the comic b...

22 Jul 202134min

Reporting on Capes, Cowls, Threats and Menaces

Reporting on Capes, Cowls, Threats and Menaces

In superhero stories, the public is usually there to be saved by the heroes or killed by the villains. But as a journalist, I always wonder if these people are well informed enough about the threats t...

8 Jul 202134min

Living in a Simulation

Living in a Simulation

Is it possible that we are living in an imaginary world? That is the premise of many science fiction stories, but some scientists have begun to wonder whether it’s not a fantasy. Perhaps what we think...

24 Jun 202134min

Guilty Pleasures

Guilty Pleasures

Sci-fi and fantasy genres have come a long way from their pulp fiction and Saturday matinee origins to become respectable genres. But sometimes you just want to see something awesome, weird or shockin...

10 Jun 202140min

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