
#1266: Mercadian Masques
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
9 Aug 202530min

#1265: Group Design
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
9 Aug 202530min

#1264: San Diego Comic-Con 2025
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.
1 Aug 202530min

#1263: Flux
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
1 Aug 202535min

#1262: Magic Card Back
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)
25 Jul 202530min

#1261: Edge of Eternities Set Design with Andrew Brown
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.
25 Jul 202529min

#1260: The Juice Isn't Worth the Squeeze
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."
18 Jul 202535min

#1259: Edge of Eternities Vision Design with Ethan Fleischer
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.
18 Jul 202531min




















